Below you will find 0 categories and 38 links related to Java Swing Resources.
Perfect Java Swing calendar (also known as date picker) component, ready to use in your Swing applications featuring: simple and documented interface, easy to extend with other features-color schemes (predefined and customizable), special highlighting for weekends and adjacent days-set first day of week, set days names length-low price, free support and updates. Do not waste time developing your own java date picker when you can use this ready to use, eye catching Swing component and concentrate on other aspects of your project.
Java Date Picker is a suite of professional date components for Swing that contains a calendar, a date picker and a date time field. It also provides a date cell editor for JTable components. Features: Null dates support to allow flexible date selections; Single or multiple date selection for flexible usage; Restrictable dates to keep users from making mistakes; Validating date time editor with shortcuts for fast keyboard input; Internationalization for various languages and regions; Calendar customisation; Detailed tutorial.
The Big Faceless Java PDF library is a Java class library for creating and editing Acrobat PDF documents on-the-fly. The classes are small, fast, easy to use and integrate into your projects, and are completely written in Java. The Extended Edition also includes advanced features such as digital signatures and form fields. Can be run easily from EJB's, Servlets or JSP's on Windows, Unix or any other system running Java. Includes: PDF Encryption, for password-protected documents; Embed JPEG, PNG, GIF, TIFF or java.awt.Image images and more.
Simprit Swing is an add-on package for Java Swing. It includes useful data entry components to improve your users' data input experience, and provides new components such as link button, tool bar pane, calendar pane and date picker to enhance your application's usability. Most Simprit Swing components can be used in IDE UI designer environment. Support NetBeans module; Support Windows, Windows XP, Metal, Motif, and third party look and feel implementations like JGoodies's Look, etc; Keyboard navigable and optimized for keyboard data input. This makes UI development easier, developers spend less time on UI design and therefore can concentrate on value-added features and complex business logic.
Smart JPrint is a pure Java class library used for: Creating PDF document from your J2EE and Java Swing GUI program, Printing the output to a printer automatically, Preview the output pages in a preview window. Features: 100 percent pure Java classes, Generate PDF automatically, Print the output to a printer, accumulate pages from multiple sources to create single PDF doc, Print/PDF content of any Swing component, Java/J2EE server programs, automatic formatting of content, very easy to use, only few lines of code.
This book has now been updated to cover JDK 1.3. This updated book is Beginning Java 2- JDK 1.3 edition, by Ivor Horton. The Java 2 platform, which is the release name for JDK 1.2, was released in December 1998. Java 2 is an important stage in the evolution of Java as a serious programming language. There are no substantial changes to the language - instead JavaSoft have focussed on extending class library support for common programming tasks. This includes an improved, device independent set of graphics libraries, the Java Foundation Classes (JFC), which includes Swing, Java2D and improved printing. These answer many of the criticisms of the original AWT graphics packages, and are both very flexible and very complete. There's also a new Collections API, a set of classes to help you look after collections of related objects. There are also substantial changes in threading, serialization and JDBC 2.0.
The java language has been growing from strength to strength since its inception in 1995. It has since proved to be both powerful and extraordinarily easy to learn and use. This is what makes it ideal for the beginner. With dramatic changes to it's handling of files, and the introduction of native support for XML, java has been updated to work faster and to be current with the incredible rise of XML as a medium for communicating data. This edition of the Beginning Java books outlines everything the beginning programmer needs to know to program with the Java programming language and the 1.4 Java Developer Kit. With the release of JDK 1.4, programmers can look forward to the most stable edition yet, and even better performance than was available previously. It includes a full explanation of Object Oriented programming. A comprehensive introduction to swing is accompanied by a significant application that you will develop through the last half.
Charlie Calvert's Learn JBuilder is an introduction and examination of JBuilder for intermediate level programmers. The book covers the JBuilder IDE, including an overview of visual development, the editor, and the debugger. The primary goal is to explain the technology in a clear, concise, and readable manner, as well as to give developers the knowledge they need to take advantage of JBuilder's many tools. Development of applications, applets, JavaBeans, and databases are all covered in depth. The authors also explain how JBuilder can help developers work with Swing components, layout managers, event handlers, interfaces, and other core features of the Java SDK, and provide significant coverage of integrating open source tools such as CVS, JUnit, and Ant into the JBuilder development cycle. The book is written with equal consideration to development in Linux and Windows with specific and detailed attention given to versions of JBuilder.
Topics covered: Programming with multiple threads (states and priorities, daemon threads); thread synchronization; avoiding deadlocks; using threads with Swing (dos and don'ts); introduction to collections (including lists, sets, trees, and maps); the collections framework; algorithms (sorting and searching); legacy collections; Java network programming (sending e-mail, using sockets and URLs, basic Web programming); JDBC and databases (quick SQL tutorial, connecting and querying data, metadata, and transactions); new JDBC 3.0 features; remote method invocation (RMI); Java and CORBA; advanced Swing tutorial (JList, JTree, and JTable, including custom rendering options); advanced AWT and Java 2-D graphics (including image manipulation and graphics filters); clipboard and drag-and-drop support; JavaBeans (properties and events, property editors and customizers); Java security (class loaders and bytecode verification, digital signatures).
New edition of a reference for experienced Java programmers that presents JFC, and introduces key features that are new to J2SE 1.3 such as Swing enhancements, input validation, and new key binding schemes. With a focus on writing applications, Software developer Topley offers solutions to many of the problems developers face most often such as techniques for working with tree components, using custom renderers and editors, working with text components, using the internal frames feature to create multi document applications, and others. The included CD-ROM contains copies of Borland's JBuilder 4, Foundation Edition for Windows, Linux, and Solaris. Topics include: Expert Swing techniques for superior user interfaces; Specific answers to the JFC problems experienced developers encounter most often; New techniques that utilize JFC enhancements in J2SE 1.3; Expert-level JFC techniques and industrial-strength code examples.
The recently released part of the Java platform called the Swing Component Set is the tool that programmers have long waited for. For the first time, it makes client-side programming in Java a real possibility. John Zukowski offers new information for the recent release of Java SDK Version 1.3, making this updated Second Edition of his comprehensive reference even more valuable to serious Java programmers. This Second Edition has been completey revised, expanded, and updated to include even more programming examples, descriptions and demonstrations as well as new features of the Java 2 SDK, Standard Edition, version 1.3. This comprehensive reference has become even more valuable to the serious Java programmer, with new information and techniques for JTable, JList components, RepaintManager, Updating UIManager Property List, and much more! A clearly documented, insightful, comprehensive, and entertaining exploration of the Swing API.
This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics' examples are built using Swing components, tested using Java 2 on Windows and on Sun Solaris using no depreciated API. The source code for all examples can be found on the companion CD-ROM, which also contains JBuilder 3 University Edition. The overall objective of this book is to teach the reader how to use many levels of abstraction to solve problems, both small and large. Teaches programming concepts and techniques as well as the Java language. Provides modern graphics programming using Swing components. Includes good representative examples that can run in stand-alone applications or applets and coverage of new JBuilder 3 features.
The new edition contains an expansion of the object-oriented programming chapters, a new chapter on Java collections framework, and now employs UML graphical notation. Liang (computer science, Armstrong Atlantic State U.) has designed the book for either two semester freshman programming courses or a one semester course for experienced programmers learning a second language. The chapters include representative examples for each concept, with source code, sample run, and an example review. This text covers all the material required on the Level 1 Java certification exam. A step-by-step approach first lays a sound foundation on programming elements, control statements, and methods; then introduces object-oriented programming; moves on to graphics programming; and concludes with advanced features that enable readers to develop comprehensive programs. Other topics include arrays, inheritance, and Swing graphics programming.
A textbook for a one semester freshman programming course. Liang (Purdue University) begins with basic concepts of programming, then focuses on object-oriented programming, and culminates in the development of GUI applications and applets with multimedia and networking. The book is similar to Introduction to Java programming, 2nd edition, but introduces Visual J++ throughout the book rather than in two chapters. The CD-ROM contains Visual J++ 6 student edition with the Swing library, and source code. Features comprehensive coverage providing principles of programming including control structures, methods, object-oriented programming, and the core features of Java. Hands-on representative examples give detailed step-by-step instruction for building a project including the source code, a sample run, and an example review. Brief overviews, objective lists, and easy-to-follow style of examples provide the reader with the elements to learn Java.
Authors Philip Heller and Simon Roberts, developers of Sun's Programmer and Developer exams for the Java 2 Platform, give you everything you need to pass the exams the first time. This fully revised edition is updated for the changes in both exams, including coverage of new objectives for J2SE 1.4, a new emphasis on Swing and RMI, and information for tackling the new format of the Developer exam. The book is also enhanced with all-new features from Sybex's market-leading Study Guides, including Exam Essential sections to reinforce key subject areas and real-world scenario sidebars with sample programming assignments. The companion CD contains all the review questions from the book, a practice programmer's exam, and 150 random-test questions, including 100 new questions. The CD also includes a fully searchable electronic edition of the book. Topics include: Flow-control statements; Exception handling; Overloading; Inner classes; Threads.
Helps programming professionals gain knowledge that directly applies to the Sun Microsystems exam for Java. Covers all the curriculum objectives established by Sun Education that are needed to successfully pass the Java exam. Serves as an essential resource to the C++ programmer who wants to learn Java quickly; it builds on the reader's knowledge of C++ by spending less time on programming fundamentals and more time on topics that are unique or difficult in Java. Topics covered: The Java certification process, Java data types, installing the JDK, flow control, exceptions, arrays, class design, patterns, garbage collection, thread programming, AWT and JFC/Swing basics, layout managers, event handling, AWT and Java 2D graphics APIs, I/O, SmartCards, and servlet fundamentals. Written for the new or experienced Java developer seeking Sun programmer certification, Java 2 Exam Prep provides a review of the Java programming language.
Maybe you've mastered HTML and JavaScript and you're looking for another Web language to add to your list. Or perhaps you're a C++ or VB programmer looking to try your skills on the Web. With Java for the WWW, Second Edition: Visual QuickStart Guide, you don't even need a background in programming, just a desire to gain a working knowledge of Java 2, the faster, easier to deploy, and more secure version of this famously dynamic Web language. In time-tested Visual QuickStart style, the book doesn't just tell you how to program Java applications for the Web, it shows you, breaking the world of Java into step-by-step tasks and providing the code behind the examples. Thanks to the straightforward, task-based format, you can learn what you need to know, when you need to know it. Java newbies can work from cover to cover; more seasoned programmers can use the page tabs to go straight to a specific topic. Includes debugging, Swing, and Java servlets.
Written by a best-selling author, this concise, accessible introduction covers key language features as well as uses a conversational style to teach programmers problem solving and programming techniques with Java. Readers are introduced to object-oriented programming and important computer science concepts such as testing and debugging techniques, program style, inheritance, and exception handling. It includes thorough coverage of the Swing libraries and event driven programming. Thorough early coverage of objects is included, with an emphasis on applications over applets. Java: An Introduction to Computer Science and Programming starts from the beginning and teaches traditional, more basic techniques, such as algorithm design. The author includes a highly flexible format that allows instructors and readers to adapt coverage of topics to their preferred order. Covers Java2, Sun's latest version of the Java language.
This book introduces readers to Java 1.3, covering all of the language, its standard libraries and utilities, and the prospects it offers for the future. In terms of programming, it covers object-orientation, software design, structured programming, graphical user interfacing, and networking, and finishes with an introduction to algorithms and data structures. The third edition includes many enhancements to its approach, including: the use of a UML-like notation with regard to class diagrams; an improved and simplified introduction to object-oriented concepts (Ch. 2); input/output is expressed through a GUI interface using the Display class (a technique Bishop used in her other book Java Gently for Engineers and Scientists); an introduction to the graphical elements of Swing via a cell phone simulator (Ch. 14); and more in the way of pedagogy and reference material. This book is intended for novice programmers who need to learn the Java language.
A Java Programming Introductory and Intermediate Course takes the straightforward "anyone can do it" approach of corporate training courses and translates that to the printed page. The result is an information rich book without the vague excess verbiage that is seen so often in thousand-page dinosaurs. The book is appropriate for programmers familiar with any modern programming language. It clearly describes the basics of the language that are frequently sloughed over. It then describes important features of the language: object-oriented features, components, windowing, event handling, layouts, TCP sockets, polymorphism, threading, threadgroups, exceptions, graphics, the Swing package, applets, standalone programming, security issues, file handling and so on. An important feature of the book is portability between Java versions. Many versions of Java have appeared since 1995 creating significant issues of upward compatibility in Java.
The Swing classes eliminate Java's biggest weakness: its relatively primitive user interface toolkit. Swing provides many new components and containers that allow you to build sophisticated user interfaces, far beyond what was possible with AWT. The old components have been greatly improved, and there are many new components, like trees, tables, and even text editors. It also adds several completely new features to Java's user interface capabilities: drag-and-drop, undo, and the ability to develop your own "look and feel," or the ability to choose between several standard looks. The Swing components are all "lightweight," and therefore provide more uniform behavior across platforms, making it easier to test your software. It covers all the windowing stuff: dialogs, buttons, containers, layouts, lists, and that kind of thing, as well as tables, trees, text-manipulation classes, formatted text, drag and drop, and accessibility support.
From the authors of the best-selling Java Tutorial, here is a guide to using the new Swing components, which are provided by the Java Foundation Classes (JFC). Developed and co-written by the lead writer on the Swing team, this book covers everything you need to know to write GUIs that use Swing components. The JFC Swing Tutorial uses a task-oriented, example-driven approach to introduce you to fundamental concepts and applications. Designed to be read either cover-to-cover or as a quick reference, this book explains how to use each Swing component, perform layout, do basic drawing, and convert 1.1 AWT programs to Swing. This book covers Swing 1.1.1, which is available both as an extension to JDK(TM) 1.1 and as a core part of the Java(R) 2 Platform. Chapters include: Swing features and concepts; Instructions on how to write event handlers; How to use layout managers; Tips on solving common problems; Guidance on working with graphics.
Even with no programming experience, you can master the basics of Java programming in just one weekend! On Friday evening, you'll begin with an introduction to Java as you install the SDK. Pick up the pace on Saturday as you learn the basics of Java by beginning a calculator application that you will build on throughout the book. Program your calculator's appearance as you conquer graphical user interfaces. On Sunday you'll begin incorporating interfaces, applets, and threads. Wrap things up with coverage of advanced Java programming and utilities. You'll Learn How To: Use the abstract windowing toolkit to program GUIs; Understand the basics of variables, arrays, and object-oriented programming; Program graphics for a lightweight component as you build a calculator application; Convert applications to Swing; Use interfaces and event handling to develop an event model; Add features to your applications that allow them to read and write files.
JBuilder is the most comprehensive award-winning visual development environment for building applications, applets, JSP/Servlets, JavaBeans, Enterprise JavaBeans, and distributed J2EE applications for the Java 2 Platform. Learn Java with JBuilder 6 is for the new Java programmer looking to gain a foundation in the Java programming language while learning about the award-winning JBuilder development environment. "Learn Java with JBuilder 6" teaches you how to become a productive JBuilder developer by creating bite-size examples that introduce new aspects of the Java programming language and the core Java libraries. Learn to use many of the JBuilder wizards and JavaBeans Express to automatically generate the common development framework. Build and connect JavaBean components in JBuilder's drag-and-drop development environment. Learn about Java multithreading and how to debug multithreaded programs. Also learn to use Swing's GUI components.
Join Professor Smiley's Java class as he teaches essential skills in programming, coding, and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so that you can create an application that achieves programming objectives just like experienced programmers. By identifying clear client goals, you'll learn important programming basics like how computers view input and execute output based on the information they are given then use those skills to develop real world applications. Participate in this one of a kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy. Learn programming fundamentals like Selection structures, loops, and arrays; Cover object-oriented programming techniques like inheritance, method overloading, and interfaces; Use swing to develop an interface.