Below you will find 0 categories and 49 links related to Java Classes Resources.
The Big Faceless Java PDF library is a Java class library for creating and editing Acrobat PDF documents on-the-fly. The classes are small, fast, easy to use and integrate into your projects, and are completely written in Java. The Extended Edition also includes advanced features such as digital signatures and form fields. Can be run easily from EJB's, Servlets or JSP's on Windows, Unix or any other system running Java. Includes: PDF Encryption, for password-protected documents; Embed JPEG, PNG, GIF, TIFF or java.awt.Image images and more.
Generate Adobe Acrobat PDF documents directly from your java programs. jPDFPrinter is a 100 percent java class library that allows you to create PDF documents without any modifications to your printing code. By extending the standard java classes that handle printing, jPDFPrinter emulates a java printer job and its behavior. This eliminates the need for any code changes and even allows an application to choose where to print at runtime. No more need for drivers or third party software that require installation on your users' computers.
Smart JPrint is a pure Java class library used for: Creating PDF document from your J2EE and Java Swing GUI program, Printing the output to a printer automatically, Preview the output pages in a preview window. Features: 100 percent pure Java classes, Generate PDF automatically, Print the output to a printer, accumulate pages from multiple sources to create single PDF doc, Print/PDF content of any Swing component, Java/J2EE server programs, automatic formatting of content, very easy to use, only few lines of code.
An intermediate-level programming tutorial for Microsoft's Application Founding Classes (AFC) for Java. Topics include creating AFC applets, button components, band boxes and status bars, property sheets and wizards, viewer components, and event classes. Includes 150 tiny applets, and the source code most of which demonstrate a single AFC programming technique. A good grasp of general Java programming is required to get the most out of the text, though advanced Java concepts such as creating layouts and responding to events are reviewed. Provides experienced Java programmers the information to use Microsoft's new AFC through a series of hands-on projects that apply previous programming knowledge. Demonstrates important AFC programming techniques in the context of running Java applets and applications. Compares AFC and Java's AWT, enabling Java programmers to quickly grasp the projects at hand.
AFC Developer's Workshop targets the intermediate Java programmer using AFC with Microsoft Visual J++ and provides the tools needed to create applets that challenge the best of today's Web pages. The book and disc provide a rich collection of important, practical, and interesting programming techniques ranging from the basic (such as designing data entry forms) to the more advanced (such as creating smooth animations and other graphic effects). The Application Foundation Classes (AFC) remain the premier choice for developing richer Java applications under Internet Explorer. AFC Developer's Workshop is a no-nonsense guide to using the richer controls and graphics available under AFC. The book begins with the user interface classes in AFC, starting with basics (such as containers, static controls, and input controls) and graduating to more advanced user-interface elements (such as menus, tree controls, sliders, and spinners).
This book has now been updated to cover JDK 1.3. This updated book is Beginning Java 2- JDK 1.3 edition, by Ivor Horton. The Java 2 platform, which is the release name for JDK 1.2, was released in December 1998. Java 2 is an important stage in the evolution of Java as a serious programming language. There are no substantial changes to the language - instead JavaSoft have focussed on extending class library support for common programming tasks. This includes an improved, device independent set of graphics libraries, the Java Foundation Classes (JFC), which includes Swing, Java2D and improved printing. These answer many of the criticisms of the original AWT graphics packages, and are both very flexible and very complete. There's also a new Collections API, a set of classes to help you look after collections of related objects. There are also substantial changes in threading, serialization and JDBC 2.0.
The increasing popularity of the Internet has resulted in the majority of today's programming tasks and applications involving some form of networking. Almost every programming language provides some networking facilities. However, unlike other programming languages, Java had support for network programming built into it right from the start. Java, therefore, allows you to develop powerful network applications with exceptional ease. This book introduces you to the world of Java network programming and takes you far inside it. The chapters of this book are grouped in five sections: basics of networks; java network preliminaries; java network classes; java api's used to distribute network programming; and new networking features and improvements offered by JDK 1.4. The book covers: Networking in JDK 1.3 and 1.4; Network Basics; Java I/O, Threads; Java security model, JCA, JAAS, JCE and JSSE; TCP, UDP, Multicasting; Java URL handler architecture.
Introduction to Cryptography with Java Applets covers the mathematical basis of cryptography and cryptanalysis, like linear diophantine equations, linear congruences, systems of linear congruences, quadratic congruences, and exponential congruences. The chapters present theorems and proofs, and many mathematical examples. Cryptography with Java Applets also covers programming ciphers, and cryptanalytic attacks on ciphers. In addition, many other types of cryptographic applications, like digest functions, shadows, database encryption, message signing, establishing keys, large integer arithmetic, pseudo-random bit generation, and authentication. The author has developed various Java crypto classes to perform these functions, and many programming exercises are assigned to the reader. The reader should be someone with a basic working knowledge of Java, but having no knowledge of number theory or cryptography.
Approximately 20% of the Networking Academies will move forward with the Java course by Spring 2003. It is expected to grow considerably during the Fall 2003 semester. This Companion Guide from Cisco Press maps directly to the Web-based course and also features additional material to further prepare students for the Sun Certified Programmer for the Java 2 Platform exam. The Companion Guide uses a step-by-step approach to allow students to develop an understanding of Object-Oriented programming and solve business problems. Students will learn how to create classes, objects, and applications using the language. Topics will also include the language fundamentals and the Java language API (application programming interface). The Fundamentals of Java Programming course was launched over the summer with the first courses being offered in Fall 2002. Prepares students for the Sun Certified Programmer for Java 2 Platform exam.
This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics' examples are built using Swing components, tested using Java 2 on Windows and on Sun Solaris using no depreciated API. The source code for all examples can be found on the companion CD-ROM, which also contains JBuilder 3 University Edition. The overall objective of this book is to teach the reader how to use many levels of abstraction to solve problems, both small and large. Teaches programming concepts and techniques as well as the Java language. Provides modern graphics programming using Swing components. Includes good representative examples that can run in stand-alone applications or applets and coverage of new JBuilder 3 features.
Didier Besset's Object-Oriented Implementation of Numerical Methods offers a wide-ranging set of objects for common numerical algorithms. Written for the math-literate Java and Smalltalk programmer, this volume demonstrates that both languages can be used to tackle common numerical calculations easily. This title bridges the gap between pure algorithms and object design. By tackling issues like class design, interfaces, and overcoming floating-point rounding errors in both Java and Smalltalk, the code can be used as-is or as a model for your own custom numerical classes. Topics covered include: Introduction to numerical methods and objects in Java and Smalltalk; Numerical precision and rounding errors; Comparing floating-point numbers; Functions in Smalltalk and Java; Evaluating polynomials; The error, gamma, and beta functions; Interpolation algorithms (Lagrange, Newton, Neville, Burlirsch-Stoer, and cubic spline interpolations); and more.
This easy to follow guide explains why and how to use Java, the preeminent language of the Internet, and covers core Java concepts, including the fundamentals of object-oriented programming (OOP), program control statements, arrays, strings, methods, classes, objects, and packages. You'll also get full details on exception handling, the I/O system, multithreaded programming, and creating Java applets. To speed your progress, the source code for all examples is available free online. Start programming in Java right away with this self-paced, step-by-step learning solution. This Beginner's Guide is Designed for Easy Learning: Modules, each programming concept is divided into logical modules (chapters), ideal for individualized learning. Annotated syntax, example code annotated with commentary that points to the particular technique illustrated. Projects, coding exercises contained in each module show how to apply what you are learning.
Prepare to pass both the programmer's and developer's certification exams. Now you can prepare for the two widely taken Java 2 exams, the programmer's and developer's exams, using this single comprehensive volume. This reference will map out all objectives for both exams and provide you with Java programming essentials. Each chapter contains numerous practice questions, illustrations, and test-taking tips, making it a premier study tool. And, it's packed with helpful sidebars offering in-depth technical discussions of concepts and techniques you've just read about. Get complete details on exam topics, including how to: Apply programming fundamentals; Design application interfaces; Utilize graphics, components, and layout managers; Use objects, constructors, and classes; Find out about inheritance, multithreading, and string handling; Access and manage databases; Identify when an object is eligible for garbage collection.
Authors Philip Heller and Simon Roberts, developers of Sun's Programmer and Developer exams for the Java 2 Platform, give you everything you need to pass the exams the first time. This fully revised edition is updated for the changes in both exams, including coverage of new objectives for J2SE 1.4, a new emphasis on Swing and RMI, and information for tackling the new format of the Developer exam. The book is also enhanced with all-new features from Sybex's market-leading Study Guides, including Exam Essential sections to reinforce key subject areas and real-world scenario sidebars with sample programming assignments. The companion CD contains all the review questions from the book, a practice programmer's exam, and 150 random-test questions, including 100 new questions. The CD also includes a fully searchable electronic edition of the book. Topics include: Flow-control statements; Exception handling; Overloading; Inner classes; Threads.
This study guide covers all the topics for the 310-035 and 310-027 exams, with step-by-step instruction, practice exercises, and test- taking tips. Chapters concentrate on language fundamentals; declarations and access control; operators and assignments; flow control, exceptions, and assertions; object orientation, overloading, overriding, constructors, and return types; Java.lang; objects and collections; inner classes; threads; SCJD; coding standards; clarity and maintainability; graphical user interface design; networking; databases; exam documentation; and final submissions. The companion CD-ROM contains practice tests and a searchable version of the study guide. Sierra is a Java certification instructor; Bates is a Java programmer, instructor, and software developer. Finally! A Java certification book that explains everything clearly. All you need to pass the exam is in this book.
Introduction to Java and Software Design breaks the current paradigms for teaching Java and object-oriented programming. This book has been developed to be a Java text, rather than a Java translation of prior works. The text uses real Java I/O classes and treats event handling as a fundamental control structure that is introduced right from the beginning. The authors carefully guide the student through the process of declaring a reference variable, instantiating an object and assigning it to the variable. Students will gradually develop a complete and comprehensive understanding of what an object is, how it works, and what constitutes a well-designed class interface. The result is that when students are finished with the course, they can write real Java programs without being dependent on a text-supplied library and have the ability to extend their knowledge of I/O classes to include the many optional features that are available.
This book offers a thorough grounding in machine learning concepts as well as practical advice on applying machine learning tools and techniques in real world data mining situations. Topics include: Data mining and machine learning basics, sample datasets and applications for data mining, machine learning vs. statistics, the ethics of data mining, generalization, concepts, attributes, missing values, decision tables and trees, classification rules, association rules, exceptions, numeric prediction, clustering, algorithms and implementations in Java, inferring rules, statistical modeling, covering algorithms, linear models, support vector machines, instance-based learning, credibility, cross-validation, probability, costs (lift charts and ROC curves), selecting attributes, data cleansing, combining multiple models (bagging, boosting, and stacking), Weka (reusable Java classes for machine learning), customizing Weka, visualizing machine learning.
For all those for whom Java connotes something other than their caffeine delivery system (despite the coffee imagery), and who are savvy about structured programming language and object-oriented concepts, Curtois (AllPen Software, Inc.) offers techniques, sample codes, and examples on code organization, prototyping, debugging, and optimization: steps en route to building powerful communications and networking applications on the Internet. Chapter titles reflect a sense of humor: streams of fury, making the URL connection, better living through threads, networking with sockets, working smart with Java, datagrams a-go-go, linking with the natives, and utility classes used in the examples. This book opens with an in-depth discussion of streams, which are essential to all Java communication. The author then moves on to the Internet, detailing the URL related classes, especially java.net.URL and java.netURLConnection. He then covers threads, sockets.
Java Now!, which teaches both Java fundamentals and general programming concepts, is a great book for beginners who may not know much about programming but still want to learn Java. It is divided into 29 ten-minute lessons, the first of which has instructions for downloading the JavaSoft Java Development Kit (JDK) from the Internet. Each chapter includes a listing of the concepts it will cover, the main lesson, and a final summary. The first ten chapters cover java applet creation and introduce programming basics such as variables, operators, conditionals, loops, and functions. The next ten chapters discuss Java classes, simple graphics, and mouse and keyboard operations. The third ten-chapter section includes topics such as exception handling, inheritance, abstract classes, interfaces, dialog-box operations, and using threading to create animation. This book starts you at the beginning and lays a solid foundation for further progress.
Java Programming: From the Beginning is an introductory textbook aimed at the traditional CSI course. It assumes no previous programming experience. Unlike many Java texts currently on the market, this book avoid trendiness for its own sake, instead focusing on teaching students programming skills on which they can build a career. The emphasis is on learning how to design, implement, and debug programs written in an object-oriented language. Topics include: Graphical user interfaces vs. text-based interfaces; General introduction to programming languages; Basic Java language features and syntax; Calculations; Constants; Methods; Console I/O; Computing averages; Syntax errors and debugging; Working with the Java String and StringBuffer classes; Basic control structures; Operator precedence; Loops and counting variables; Decoding social security numbers; Using Java arrays and the Vector class; Drawing basic shapes, colors, and text; and File I/O.
The Java programming language is widely used for deploying applications on most types of computer systems. Although many Java programs are written for portability, writing Windows-specific Java programs can enhance the performance of multimedia and Windows-specific APIs. This book offers guidelines for determining when to use Windows-specific APIs and code. It also helps you divide applications into portable Java and platform-specific Java modules both to maximize future code reuse on all platforms and to take advantage of Windows-specific APIs for appropriate applications. This book provides a worthwhile tour of what's best in new Microsoft Java technologies. The author's intelligent examples will help any developer be more productive with Java used with Windows. Topics include: MS Java software development kit (SDK); Application Foundation Classes (AFC); AFC controls; AFC-based applet; ActiveX controls; Visual J++ 6; J/Direct; DirectX.
The Swing classes eliminate Java's biggest weakness: its relatively primitive user interface toolkit. Swing provides many new components and containers that allow you to build sophisticated user interfaces, far beyond what was possible with AWT. The old components have been greatly improved, and there are many new components, like trees, tables, and even text editors. It also adds several completely new features to Java's user interface capabilities: drag-and-drop, undo, and the ability to develop your own "look and feel," or the ability to choose between several standard looks. The Swing components are all "lightweight," and therefore provide more uniform behavior across platforms, making it easier to test your software. It covers all the windowing stuff: dialogs, buttons, containers, layouts, lists, and that kind of thing, as well as tables, trees, text-manipulation classes, formatted text, drag and drop, and accessibility support.
From the authors of the best-selling Java Tutorial, here is a guide to using the new Swing components, which are provided by the Java Foundation Classes (JFC). Developed and co-written by the lead writer on the Swing team, this book covers everything you need to know to write GUIs that use Swing components. The JFC Swing Tutorial uses a task-oriented, example-driven approach to introduce you to fundamental concepts and applications. Designed to be read either cover-to-cover or as a quick reference, this book explains how to use each Swing component, perform layout, do basic drawing, and convert 1.1 AWT programs to Swing. This book covers Swing 1.1.1, which is available both as an extension to JDK(TM) 1.1 and as a core part of the Java(R) 2 Platform. Chapters include: Swing features and concepts; Instructions on how to write event handlers; How to use layout managers; Tips on solving common problems; Guidance on working with graphics.
Topics include: Introduction and advantages of the Java platform (versions of Java and "future-proofing" software); tutorial to object-oriented programming (including constructors, per-instance, and per-class members); types of Java executables; Java language tutorial; keywords and data types, names, arrays, operators, inheritance and polymorphism, iteration and flow control, exceptions, assertions; Java interfaces explained; packages and visibility rules; the Java Character class in depth; threads and synchronization; mutual exclusion; garbage collection; quick introduction to design patterns; Java file I/O (including files, reading and writing text, and binary values); advanced I/O (including random file access); J2SE 1.4 new I/O (NIO) package (including memory-mapped files); big- and little-endian byte order explained; Java support for regular expressions; Java collections; utility classes (including math and calendar classes).
The updated second edition of Learning Java introduces the basics of Java, the object-oriented programming language for networked applications from Sun Microsystems. Inside you'll find a broad survey of J2SE and everything necessary to get up to speed on the new 1.4 version quickly. The book covers the essentials of hot topics like the new extensions to Swing and I/O; describes new tools for signing applets and other Java classes; and shows how to write networked clients and servers, servlets, JavaBeans, and state of the art user interfaces. Learning Java comes with a CD Rom containing the Java 2 SDK (software development kit) for Windows, Linux and Solaris, plus the NetBeans IDE version 3.2 and binary files. Topics include improved GUI programming tools, the emergence of servlets as an alternative to applets, and the advent of APIs for multimedia and image processing. The accompanying CD-ROM contains some 100 example Java programs.