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Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without. ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language. ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript.
How to Use Macromedia Flash MX and ActionScript is the simplest and most visual way to learn to create compelling Web animation. More than 100 two-page full-color spreads illustrate and clearly explain each Flash task step by step, from entry-level, beginning concepts to advanced techniques for experienced designers. The book includes expanded coverage of ActionScript so that readers can make greater use of Flash's capabilities. Flash can be a somewhat intimidating program for the beginning user, but How to Use Macromedia Flash MX and ActionScript, with its visual, step-by-step approach, makes it simple to learn the basic techniques involved in using Flash. Denise Tyler is no stranger to graphics, animation, and multimedia-related software. During many years of working as a freelance graphics artist and animator, she attained wide and varied experience with many graphic, animation, and Web-related software programs, including Flash.
Get comprehensive coverage of the all new features and expanded functionality of the latest version of Flash. This authoritative guide can show you how to use Flash with confidence to create stunning and compact navigation interfaces, plus long-form animation, and other effects on the Web. For users at every level, this soup-to-nuts resource is essential reading. Whether it's in showcasing graphics or text, animation or movies, sound or interactivity, Flash is among a small handful of elite applications that have fueled the spectacular emergence of the Web. Macromedia Flash MX: The Complete Reference contains seven distinct sections and nearly 30 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash and see for yourself why Flash is among the most successful and popular Web applications.
Understand the language and uses of Flash, the premier multimedia-authoring tool. Learn to design and deliver motion graphics, movies, sound files, presentations, low-bandwidth Web sites, and more. Regardless of your experience level, How to Do Everything with Macromedia Flash MX will help you get the most from Flash by presenting well-organized, bite-sized bits of information. Coverage includes all aspects of Flash design as well as programming and development. Create Flash animations and interactive movies, learn the full power of ActionScript, and discover why Flash is the world's most widely used Web graphics application. Use basic drawing tools and understand each element of the interface and toolbar; Modify the size, color, scale, rotation, and skew of any object; Create interactive and fast-loading elements such as buttons, menu, animations, and backgrounds; Utilize motion and shape tweening; and Learn ActionScript functions and methods.
Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming. Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies. Offers a clearly written, well organized introduction to programming Flash with ActionScript. Learn how to create user interactivity on your web site; manage how your Flash movies are streamed to users; use the Script Editing windows to navigate your scripts; create and use Smart Clips through scripting; communicate efficiently with web servers; and control the Flash timeline.
Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility. Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming. Learn how to create optimize, and export dynamic animated movies for the Web, disk or CD; Use digital video in Flash movies; Animate using time tested techniques and Flash's special tweening features; Program with Flash MX's ActionScripting to create interactive movies; Build the appropriate Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size; Import existing graphics from Freehand Illustrator, and Adobe Photoshop. You will learn the essentials of flash in not time!
Usually, if you need an object to move from one spot on your stage to another, a simple motion tween would suffice. But sometimes you may need your animations to be a little more interactive. Perhaps something your users does is going to determine where the object will end up when it is animated. If you decided to do this using the traditional motion tween, you'd have to create several different animations and then, depending on the user's actions, you'd have to take the Flash movie to the appropriate frame. This option is fine if there are only one or two or three different places for your object to end up. But what if the final resting place for the object at the end of the animation needed to be completely variable. Well, if this is the case, then the best solution is to create the animation using ActionScript. In this tutorial, you'll learn how to do that using the onEnterFrame event.