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Optimizing Flash Content with Shane Rebenschied is a CD-ROM-based tutorial developed for beginning to intermediate Flash users. Flash 5 is an authoring tool that enables you to create highly interactive and fast-loading Web content, combining vector and bitmap graphics. This CD-ROM covers workflow, file size, and performance optimization. During this CD-ROM tutorial you will learn how to reduce the file size of your Flash movie, how to make it play faster, and how to speed up working with Flash itself. Topics include the interface, drawing and color, animation basics, shape tweening, libraries, symbols, and instances, motion tweening, masking, type, importing bitmaps, buttons, movie clips, ActionScripting Basics, sound, publishing, integration, flash deconstruction, flash templates, and more. Shane Rebenschied is an instructor at lynda.com in Ojai, California. A graduate of the Art Center College of Design in Pasadena, California
Gives Macromedia Flash developers the foundational best practice OOP examples they've been craving for years. New and experienced OOP programmers will appreciate Penner's reassuring hand. Robert Penner, a renowned ActionScript innovator, shares his extensive insights into the world of Macromedia Flash programming. Learn the elemental theories of space, math, color, motion, and shape, then discover practical methods of employing theory to create a hybrid of organic and technological beauty. From the mechanics of motion design and architecture, to the industrial strength object oriented code that will help you create colors, sounds, motion, and interaction, Flash MX will take you to the limits of your imagination. Understand mathematical principles and their possiblities with Macromedia Flash, extend flash with the versatility and strength of object oriented ActionScript, and create dynamic flash designs and animation with ActionScript.
Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. Nearly a third of the book is focused on teaching you Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction. Topics include applying OOP principles and design patterns to ActionScript; Creating well designed custom objects; Leveraging both OOP and design patterns in architecting Flash MX applications; Creating OOP and design pattern based applications from scratch; Flash MX Components; and connecting Flash MX to servers.
Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming. Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies. Offers a clearly written, well organized introduction to programming Flash with ActionScript. Learn how to create user interactivity on your web site; manage how your Flash movies are streamed to users; use the Script Editing windows to navigate your scripts; create and use Smart Clips through scripting; communicate efficiently with web servers; and control the Flash timeline.
Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility. Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming. Learn how to create optimize, and export dynamic animated movies for the Web, disk or CD; Use digital video in Flash movies; Animate using time tested techniques and Flash's special tweening features; Program with Flash MX's ActionScripting to create interactive movies; Build the appropriate Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size; Import existing graphics from Freehand Illustrator, and Adobe Photoshop. You will learn the essentials of flash in not time!
Learn Macromedia Flash MX from the absolute beginning through The Flash MX Project. This book begins with web project management concerns and challenges as well as Web design considerations and concepts, and then quickly progresses through beginning and intermediate Flash MX skills. Then it continues with a Workshop, in which you are taken stepbystep through applying those concepts and techniques to an actual Flash movie. Reflecting the popularity, style, and awardwinning innovation of many children's activity web sites, including Crayola and Lego, The Flash MX Project features a fictional children's activity site. You will build an entire Flash web site that includes compelling graphics and animation, audio, video, ActionScript driven activities, games and personalization, and XML driven forms. If you wish to learn a specific aspect of Flash MX, you'll be able to go right to the seminar that covers it and view the flash source files from the CD.
Usually, if you need an object to move from one spot on your stage to another, a simple motion tween would suffice. But sometimes you may need your animations to be a little more interactive. Perhaps something your users does is going to determine where the object will end up when it is animated. If you decided to do this using the traditional motion tween, you'd have to create several different animations and then, depending on the user's actions, you'd have to take the Flash movie to the appropriate frame. This option is fine if there are only one or two or three different places for your object to end up. But what if the final resting place for the object at the end of the animation needed to be completely variable. Well, if this is the case, then the best solution is to create the animation using ActionScript. In this tutorial, you'll learn how to do that using the onEnterFrame event.
Nortel Network's KidzOnline offers a series of entertaining tutorial videos completely free. Join host Gino and his animated side-kick Tweener as they explore the basics of Flash, the history of 2D animation, animation principles, the Flash interface, the toolbox, keyframing, tweening, actionscripting, importing, symbols, using sound, and even special effects. Unlike most online Flash resources, these videos and associated E-learning materials are professional productions due to KidzOnline's 3 million dollar annual budget.
Tutorio offers free and unique Flash and Actionscript tutorials and scripts to assist those who want to learn flash. Articles on the site include examples, step-by-step tutorials with in depth explanations and source file downloads of the topics coverd in the tutorials. Tutorials aim to cover a range of topics and difficulties covering everything from a building simple preloader to a tutorial on building a simple xml powered image gallery in flash to capturing mousewheel values in flash.
AGI's Adobe Flash training instructors are Flash experts, authors, and technical editors. The courses you see listed on their website are available at their New York, Boston, Chicago, Orlando, Philadelphia, or Harrisburg, PA, locations or can be taught at your location. AGI offers regularly scheduled public Adobe Flash training classes and also private Flash training classes including: Adobe Flash Training Class Level I: Design, Animation and Content Creation; Adobe Flash Training Class Level II: Advanced Design Concepts and ActionScript Essentials (ActionScript 3.0); Adobe Flash Training Class Level III: Advanced ActionScript Programming; Adobe Flash Lite Training Class: Flash Design for Mobile Devices; Private and customized Adobe Flash Training programs. AGI also offers Adobe Flash training videos and books if you aren't able to attend their classes.