Below you will find 12 categories and 53 links related to Flash Tutorial Resources.
Increase the speed and download time of your applications by taking advantage of the powerful features of ActionScript, Macromedia Flash MX's native programming language. This comprehensive reference explains the enhanced UI components, new object-oriented features of ActionScript, and much more. For anyone wanting to integrate sophisticated interactive elements into their Flash applications, and take Web application development to the next level, this is an exceptional resource. Topics discussed include: Introducing Macromedia Flash MX ActionScript, Fundamentals of ActionScript, ActionScript Objects, and ActionScript User Interface Components; Increase the speed and download time of your Flash animations; Integrate interactive elements; Experiment with motion graphics; Understand basic actions, operators, functions, properties, and constants; Optimize your code with new ActionScript coding standards; Dynamically configure Flash MX UI components.
The most comprehensive and in depth reference resource for Flash MX ActionScript. A collection of rich, practical tutorials on using ActionScript effectively in Flash movie design. If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensible companions. The book and CD package combines two vital elements: The most comprehensive and in-depth reference resource for Flash MX ActionScript; and A collection of rich, practical tutorials on using ActionScript effectively in Flash movie design. We've packed in 20 chapters of tutorials, 100s of detailed reference entries, and 100s of example FLAs and SWFs. The CD reproduces and expands the book's Complete ActionScript Dictionary, providing a comprehensive and portable reference tool. The book contains the complete reference and illustrated guide to ActionScript, 400 FLAs, and many other Flash resources.
Offers intermediate Flash 5 users the ways to recognize when scripting is needed and ways to use scripting to make their hard-wired Web sites more dynamic and accessible. Progresses from basic information to more complex applications such as functions, arrays, Smart Clips, and interfacing with external data. The first section, which can be read without running Flash, covers the basics of programming (scripting) in Flash (and, to some degree, programming in general). The second includes tutorials built around many commonly needed tasks (e.g., creating a horizontal slider and creating JavaScript cookies). This book definitely does not shy away from advanced topics, but it isn't an exhaustive reference to every detail in the ActionScript language either. That's not what this book is about. It's about giving you the skills so that you can apply any idea you have to Flash. Phillip Kerman is an independent programmer and teacher specializing in Flash.
Build Your First Website with Flash MX, no previous experience required! Never built a website before or bored with the limitations of HTML? If so, then this book is for you! We'll show you how to create an interactive website with all the features you could want (animation, video, sound and more) and you'll discover that building a website with Flash is both easy and fun! Practical, step-by-step instructions guide you directly through the process of achieving your goal. We won't bore you with pages of theory that you'll never use, or examples that aren't relevant to the main task. From creating your first animations to getting your finished site on the web, you'll get concrete results and a real sense of achievement at every stage. Whatever your current knowledge, you'll finish the book with a fully functional Flash website and all the skills to build your own site! Everything you need to Build Your First Website with Flash is included.
The multi-user web from simple chat-rooms and auction spaces, all the way to realtime multi-user games and virtual reality environments is the principal growth field in web-design. This book is a sophisticated compendium of techniques exploring the exciting new arena of the multi-user web interface. Sites have already created a multi-user interface where designers can interact with other designers as well as the virtual world surrounding them creating a true online community. A collection of professional designers provide tutorials on how to construct multi-user environments. This book assumes you know how Director and Flash work (expect no hand-holding with the basics). Exploring areas such as how XML works with Flash can be integrated into design, Multi-User Web Studio will show you the sophisticated techniques used by professionals currently creating the most exciting multi-user interfaces. With flash you can create really slick looking sites.
ActionScript is Javascript for motion-web designers using Flash. The pressure on web designers using Flash has been seriously stepped up. If you want to compete in state-of-the-art interactive web design, you had better learn ActionScript. Topics covered include the value of object-oriented techniques in programming and design, and total control of the appearance and effects of interfaces. This book covers everything you need to know about the theory and practice of great interactive design with Flash: the principles of good interactive design, navigating through motion, ActionScript syntax and fundamentals, advanced features of the visual studio, combining ActionScript with Javascript, ASP, CGI scripts, servlets, JSP and PHP, building database driven sites with ActionScript and SQL, file optimisation, scalability and more. Aimed at professionals, this text explores the use of ActionScript and Flash in innovative ways.
Flash 5 For Dummies provides a light-hearted but thorough reference for anyone who wants to understand this bestselling tool quickly and in plain English. The authors cover each topic simply but in enough detail to make it useful. You will be able to quickly find any topic they need and get back to work without delay. The book is in the order you would use the program to create Web animation, also progressing from simple to complex. Beginners will be able to read the book from start to finish while intermediate users can look up only the sections they want. Flash has a high cross-platform profile. Luckily, one of the authors (Gurdy) is a Mac freak; the other (Ellen) is a PC stalwart. With this book discover how to animate your web pages, create cool web buttons, create or import graphics, design your entire web site using flash, optimize your animations for quick loading, make text spin, disappear, and more.
This book gets readers up-to-speed with the latest version of Macromedia Flash in just a weekend. It consists of 30 learning sessions over a period of three days. Each session is designed to take 30 minutes to complete, so the Crash Course is an intense 15-hour learning period beginning on Friday evening and ending on Sunday afternoon. Naturally, readers can adapt their learning to whatever schedule best suits their needs, but the message that a reader with no prior programming experience can learn the language or development environment in one weekend will be carried throughout the book. Topics include menu options, using pencil, brush, pen tools, layers, animated foreground content, designing flash logos, creating text effects, exploring sound to animation, creating strobes and advanced nested animations, exploring flash gradients, advanced bitmap techniques, using instant effects, options publishing and exporting and more.
From user interactivity and eye candy effects to automated content management, ActionScript gives you the power to take your Flash movies to the next level. But what if you're not comfortable with objects, variables, and all that other programming stuff? Relax! Using plenty of easy-to-understand tutorials and an absolute minimum of geek-speak, Doug Sahlin takes the mystery out of ActionScript and shows you step by step how to put it to work in real-world Web design. Step-by-Step Tutorials and Projects Show You How to Create: Flash forms, Animated preloaders, Printable frames, User-customizable e-commerce products, Dynamic backgrounds, Custom cursors Motion trails, Starburst backdrops Slide shows, Pop-up windows, Banner ads, Flash intros, Animated banners. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers' own customized projects.
This book will be the only game specific book for Macromedia Flash and ActionScript. Each chapter will study and deconstruct a new type of flash game or gadget, such as hunt and click games, catch and avoid games, or action and adventure games. The book will waste no time on illustration or animation directions but will focus solely on building games in Flash, including coding, the primary skill that most aspiring Flash game designers lack. A text teaching the use of Macromedial Flash 5 ActionScript through the creation of games. Features tutorials using brain teasers, word puzzles, and classic arcade games. The text's companion Web site contains all of the tools needed to create games: movies, source code, samples, and other helpful tools. Rosenzweig, who has written several books on Macromedia Director, here provides a detailed guide to using Macromedia Flash to create games. Flash basics are reviewed with a focus on those aspects.
Flash and XML shows designers and developers how to integrate these powerful technologies and create dynamic web sites by interfacing ActionScript with XML. Empower your Flash projects with dynamic content, backend databases, server-based applications, peer-to-peer, and more. Flash and XML is a tutorial that brings you up to speed on both technologies, offering clear and concise explanations. In addition, this book presents a number of important web technologies, including PHP, MySQL, and sockets. It shows how to work with these technologies to create n-tier, interactive systems that access the full resources of the Internet. Sample projects (trivia game, XML browser, simple chat) showcase the capabilities of Flash and XML together and demonstrate important concepts, approaches, and techniques. Topics include DTD specification, http request and response, SQL sytax, packet sniffers, cookies, XML sockets and streaming data, and server scripting.
Flash Communicator Server MX is your complete guide to integrating rich media and real-time collaboration into your applications with Flash Communication Server MX! It includes 10 quick steps for getting started and covers ActionScripting, Flash Remoting, and other key implementation issues from a server-side perspective. It provides excellent tutorials for creating usable, media rich applications that allow real-time collaboration. There is much to learn in order to harness the true power of the Flash Communication Server MX. Macromedia's new server integrates support for streaming media, multi-way video, audio and text messaging, and real-time collaboration into a single solution. Flash Communication Server MX is an introduction to the technology, as well a guide to implementation of successful applications. Key concepts include digital communication solutions, flash objects, server side ActionScripting, Flash Remoting, and security issues.
This book will have case studies directed to intermediate, advanced and professional Flash developers. It is assumed that all readers are familiar with Flash and how to use its tool sets. The advanced case study will mention additional web technologies such as ASP, JavaScript and SQL Server but these technologies will not necessarily need to be fully understood by the reader. The other technologies that are used in the book will not be explained in tutorial manner, instead they are mentioned in order to show how they were used to supplement and extend the capabilities of Flash. The goal of the case studies is not to provide copy and paste code or timelines but to reveal the process to the reader so they can elevate their projects to the same. Steve Street has a Bachelor of Fine Arts in Graphic Design and has been working in the creative industry for 13 years and in the interactive arts for 8 years.
In this volume, veteran journalist and author Katherine Ulrich covers it all, from the basics of vector animation to sophisticated interaction and transition effects, in the clear, concise prose readers have come to expect from this popular series. Beginners will want to devour the volume from cover to cover, while more experienced Flash users will be able to easily find just what they need, including complete coverage of all of the program's new features: a revamped interface, enhanced integration with Macromedia ColdFusion, dual authoring modes for designers and developers, and more. Loaded with tips and visual aids to reinforce the text, Macromedia Flash MX for Windows and Macintosh: Visual QuickStart Guide will be your constant companion as you use Flash MX to take your Web pages to the next level. This Flash MX Visual QuickStart Guide is just what web designers and programmers need to make the most out of Flash MX.
What the book covers: Flash MX ActionScript For Dummies covers the essentials of creating interactive, animated content using the scripting language associated with Flash. Updated coverage of the new version: This fully updated edition covers all the changes to the scripting interface and language that come with Flash MX. Series features: Features to-the-point explanations and step-by-step instructions that have made Dummies the choice for readers around the globe. Covers the essentials of creating interactive, animated content using the scripting language associated with Flash. Updated to cover all the changes to the scripting interface and language that come with Flash MX. ActionScript lets you take Macromedia Flash MX to a new level of interactivity. But how do you get the hang of all those objects, functions, operators, and new enhancements? Don't worry! With the tips and tutorials in this friendly reference, you'll be happy with this book.
Flash MX ActionScript lets you take Flash interactivity and effects to a new level. Packed with tutorials, sample scripts, and unrivaled coverage of advanced topics, this comprehensive guide shows you step by step how to make the most of ActionScript, whether youre a Flash designer whos new to programming or a seasoned developer who wants to push Flash interactivity to the limit. From scripting basics to components, menus, forms, and games, its the only book you need to master ActionScript and take Flash to a new dimension. Discover how to plan and architect interactive Flash MX projects; Get the scoop on variables, data types, operators, and other ActionScript basics; Take control of predefined objects from Button and Mouse to Sound and XML; Harness the power of components and learn to build your own; Find out how ActionScript works with Web browsers, Flash Remoting, Lingo, screen readers, and Pocket PC development; Create menus, forms and more.
Explaining the uses of Flash MX for web development, this guide provides instructions for producing animation, graphics, and interfaces. Chapters introduce Flash web production, describe the Flash environment, and discuss animation, media files, interactivity, distribution, ActionScript, troubleshooting, and the use of Flash with other applications. A companion CD-ROM contains additional tutorials, ActionsScript components, FLA files, and related shareware. Whether youre a Web development newcomer or a Flash 5 veteran, this book shows you step by step how to make the most of Flash MX and take any Web site to the next level. Packed with examples and illustrations including 16 pages in full color, as well as expert tutorials from Flash pros, it delivers everything from a "Flash in a Flash" Quick Start to brand new coverage of embedded video, accessibility options, components, font applications, ColdFusion, and Pocket PC movies.
Written by a Macromedia Flash expert and illustrated throughout in full color, this Complete Course shows you how to master the full range of Flash tools and techniques while working on a single project. Twelve sessions and more than 80 step-by-step tutorials, accompanied by vivid color images and screen shots, walk you through the creation of a beautiful, fully functional Flash Web site, from start to finish. After completing the course, you'll have an impressive portfolio piece and a thorough understanding of Flash fundamentals. The book teaches you how to edit and refine sound with Flash MX Sound Editor; Use the bandwidth profiler to analyze bandwidth consumption; and Create realistic animation. Exercises build gradually so that by the end of the book, readers will have created a Flash-based Web site that contains several Web pages. CD-ROM contains all raw files needed to reconstruct the project, plus "iteration" files for each session.
Best-selling author Derek Franklin is back, with his fully updated and expanded Macromedia Flash MX Creative Web Animation and Interactivity, one of the best-selling guides to Macromedia Flash on the market. This book will provide you with the skills and inspiration you need to make creative use of Macromedia Flash MX to produce your own visual and interactive masterpieces. Whether you're a beginning Flash user or an advanced-intermediate user, Macromedia Flash MX Creative Web Animation and Interactivity provides you with a thorough reference to Flash MX's features, as well as step-by-step video, text-based tutorials, and hands-on exercises that will teach you to use Flash in the real world. Within its pages, you'll find everything you need to master Macromedia Flash MX, from basic drawing to complex interactivity. Create vector animations, incorporate video clips and control them with ActionScript, flash components, and use external data.
Flash MX for Interactive Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to robotic arms. This tried and true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects. Written for experienced ActionScript programmers, the guide introduces the simulator architecture and the rules of statechart notation, then provides tutorials on creating common user interface elements.
From authors Ethan Watrall and Norbert Herber, experienced authors, teachers, and web professionals, comes an essential addition to your Flash library, written from the ground up for Flash MX. Flash MX Savvy teaches designers how to hone their artistic skills, while showing developers how to navigate the ins and outs of ActionScript and other advanced techniques. Topics covered include: creating and developing Flash content to put on your web site; producing compelling interactive content for site visitors; mastering the ins and outs of ActionScript to add advanced interactivity; integrating professional-level audio into your animations; and maximizing Flash's potential when used with other programs. The book features an ActionScript reference section, a color section showcases professional Flash usage, and a CD with trial software and files to support the book's hands-on tutorials. Flash MX Savvy is printed on quality paper for crisp images.
With the power of Flash, your Web presentations and information can be fun and interactive. Using streaming animations, or webisodes, you can entertain, educate, and promote to your audience easily and effectively. Written for artists, illustrators, and Web developers, The Flash Webisode Production Handbook, provides useful insights and hands-on techniques that explain how to plan, create, and deploy webisodes with Flash 5. Using cartoon examples, each chapter focuses on a specific part of the Flash animation development process, and provides useful problem-solving techniques for any type of production. With Flash 5 as your authoring tool and the guidelines in this book, you can learn how to produce animated short films, edutainment presentations, games, interactive greeting cards, and more. Actionscripting for games include slider game, jigsaw puzzle, match game, find game, hangman, and a maze flash game. Covers flash preloaders.
Foundation Flash 5 gives you all the skills you need to get started in the latest version of Flash. It takes you from your first drawing and animation project in Chapter 1 through to a strong foundation in the sophisticated ActionScripting capabilities now built into Flash 5. It is a thorough and practical, tutorial led book, where each chapter builds into a complete design example - reinforcing what you've learnt in that section and how it can be applied in real design projects. By the end of the book you'll have an expert-level, Flash-rich website, and the skills to develop and modify your own Flash 5 effects. Topics include the authoring environment; toolbox, sybmols and libraries, manging content on the stage with rulers, guides, grids, and son on, workign with color, bitmap graphics, and typefaces, tweening, masks, actions, beginning and intermediate ActionScript, sound, optimizing Flash, publishing Flash, and principles of good site design.
If you're picking up Flash for the first time with the latest MX release and want a solid tutorial, this Foundation book is for you. It assumes that you want deep, lasting knowledge that will allow you to build up your Flash skills from a solid base. The book centers on a linear tutorial that covers the core features of Flash MX. Each chapter blends theory and practice, with plentiful practical examples, and a case study that runs throughout the whole book to reinforce the learning in an integrated, real-world context. The book promises deep learning that will stick in your mind. This book caters for web designers for who are adopting Flash for the first time with Flash MX. It's based on the highly-successful Foundation Flash 5, and uses the same heavy-duty, sequential, detailed, thorough tutorial method, but it's fully updated to cover the new and enhanced features in MX. If you're coming to Flash completely from scratch, this book is for you.
Components, a new feature in Flash, are pre-built content that help Flash designers and Flash design teams simplify tasks and avoid reinventing the wheel with each project. This unique, value-packed book from best-selling author J. Scott Hamlin includes a CD containing more than 75 components! Written for all levels of Flash designers, this book teaches you how to use pre-built components, how to customize components to suit your specific needs, and how to create your own components from scratch. The CD includes an exceptional collection of author created and third-party components (many exclusively produced for this book), plus step-by-step, interactive tutorials for each component. In order to replicate this set of time-saving tools you could purchase some of them from the Web (likely costing you more than the book) or learn how to do it yourself and then invest up to 10 hours per component to recreate them. The book is highly recommended.