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Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Flash, the 10 Minute Guide to Macromedia Flash 5 focuses on the most often used features, covering them in lessons designed to take 10 minutes or less to complete. Ten minutes is all you need to learn how to Create and edit graphics; Import graphics; Use text; Use layers; Attach actions and sounds. Some topics included in the chapters of the book include exploring the flash environment; drawingin images in flash, filling objects with color; selecting and manipulating objects; grouping and manipulating objects; the flash stage; learning to use flash layers; adding text to a movie; making symbols; organizing with libraries; frame by frame animation; making interactive buttons; assigning action to buttons; animating with keyframes; flowing animation; adding sound; handling download differences; loading movies; importing to flash; and going online.
ActionScript: The Definitive Guide is for web developers and web authors who want to go beyond simple Flash animations to create enhanced Flash-driven sites. The book covers fundamental programming concepts; components, syntax, and usage; and how to use common applications. It includes a concise and detailed reference section that makes all ActionScript globals, properties, and objects easy to find and understand. This combination of ActionScript fundamentals, applications, and handy quick reference will have readers scripting like pros. Text giving ActionScript programmers a refresher course, with a solid theoretical foundation. Offers experienced programmers practice leveraging JavaScript knowledge against Flash-specific concepts, with meticulous coverage of documented and undocumented concepts that go beyond theory. Critical topics like arrays, movie clips, and object-oriented programming are covered well at the detail level.
Increase the speed and download time of your applications by taking advantage of the powerful features of ActionScript, Macromedia Flash MX's native programming language. This comprehensive reference explains the enhanced UI components, new object-oriented features of ActionScript, and much more. For anyone wanting to integrate sophisticated interactive elements into their Flash applications, and take Web application development to the next level, this is an exceptional resource. Topics discussed include: Introducing Macromedia Flash MX ActionScript, Fundamentals of ActionScript, ActionScript Objects, and ActionScript User Interface Components; Increase the speed and download time of your Flash animations; Integrate interactive elements; Experiment with motion graphics; Understand basic actions, operators, functions, properties, and constants; Optimize your code with new ActionScript coding standards; Dynamically configure Flash MX UI components.
Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts. This book covers the gamut from novice to expert, but it shows real strength in getting basic Flash users into some serious programming. Kerman starts off assuming knowledge of fundamental tools and animation, and moves right into building familiarity with ActionScript.
Flash, which started as a program to create and animate vector art, has developed into a tool to create graphics on the web which incorporate animation, sound, and color. Exercises take Flash beginners through the basics of creating graphic elements, transforming them into animation, then adding ActionScript and sounds to make the animation into an interactive movie. The final section teaches the Flash Publish feature to create the HTML that will put the movie onto the web. A guide to getting a quick start with Macromedia Flash 5 for Windows and Macintosh, with an easy reference-like format that lets the reader look up what they want to learn and get straight to work. Topics include simple graphics, complex graphics on one layer, complex graphics on multiple layers, using object libraries, and on through using different kinds of animation (motion tweening vs. shape tweening) and the animation of whole scenes.
A boost to the advanced level in programming with Flash 5. Offers readers who know the basics a broader and deeper knowledge of site design principles, Flash 5 content creation and enhancement, and other applications. Also offers the perspective of Flash 5 as a Web application front end. Topics covered in clude site design principles; Content creation including working with Smart Clips, combining Flash and external 3-D applications, cartoon animation, using video in Flash, sound, transparency, masking and text, buttons, and menus; ActionScript principles and creating with ActionScript, including simple and 3-D visual effects and simple and object-oriented games; Combining interactive Flash movies that draw data from outside sources, including using XML; Efficiently integrating Flash into a Web site, creatnig a preloader, and optimizing for search engines. With this book you will get a deeper understanding of Flash and ActionScript.
Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers. Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more. Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format. CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications. Supercharge your Flash sites with flash marketing campaigns, flash games, and training material with stunning 3D objects and animations. Ignite flash business and e-commerce Web sites with Flash power. If you are serious about using Flash with 3D graphics, Flash MX 3D Graphics Bible is something every Flash Designer and Flash programmer should pick up.
Understand the language and uses of Flash, the premier multimedia-authoring tool. Learn to design and deliver motion graphics, movies, sound files, presentations, low-bandwidth Web sites, and more. Regardless of your experience level, How to Do Everything with Macromedia Flash MX will help you get the most from Flash by presenting well-organized, bite-sized bits of information. Coverage includes all aspects of Flash design as well as programming and development. Create Flash animations and interactive movies, learn the full power of ActionScript, and discover why Flash is the world's most widely used Web graphics application. Use basic drawing tools and understand each element of the interface and toolbar; Modify the size, color, scale, rotation, and skew of any object; Create interactive and fast-loading elements such as buttons, menu, animations, and backgrounds; Utilize motion and shape tweening; and Learn ActionScript functions and methods.
Inside Flash 5 is hands-on, tutorial-based instruction on how to use Flash that goes several steps further than perceived competitors and provides more advanced-level instruction, including a quarter of the book on ActionScript. Inside Flash 5 shows the program's functionality from a practical, project-based, best-practices approach; the book teaches how to get results using the tool, rather than simply reviewing the functionality of each button on the interface. Provides guidance on working with the graphics, sound, and animation techniques possible with Flash 5, and on using ActionScript to control the behavior of objects. Written for intermediate Flash artists and programmers, the guide explains how to create various types of masking effects, simulated video, soundtracks, menu systems, user interfaces, object movement, and smart clips. Inside Flash is a wealth of expert information, providing a great introduction to Flash 5.
Gives Macromedia Flash developers the foundational best practice OOP examples they've been craving for years. New and experienced OOP programmers will appreciate Penner's reassuring hand. Robert Penner, a renowned ActionScript innovator, shares his extensive insights into the world of Macromedia Flash programming. Learn the elemental theories of space, math, color, motion, and shape, then discover practical methods of employing theory to create a hybrid of organic and technological beauty. From the mechanics of motion design and architecture, to the industrial strength object oriented code that will help you create colors, sounds, motion, and interaction, Flash MX will take you to the limits of your imagination. Understand mathematical principles and their possiblities with Macromedia Flash, extend flash with the versatility and strength of object oriented ActionScript, and create dynamic flash designs and animation with ActionScript.
Are you a visual learner? Do you prefer instructions that show you how to do something and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 130 Flash MX tasks, from animating objects with tweens, working with text, and importing sounds to creating interactive buttons, adding Flash actions to movies, and creating mask layers. "Teach Yourself" sidebars offer practical tips and tricks; Full-color screen shots demonstrate each task; Succinct explanations walk you through step by step; Two-page lessons break big topics into bite sized modules. Uses the VISUAL approach to cover new features of Flash MX. Book covers how to create musical tracks, sound effects, dynamic animations, and innovative interfaces; using timelines, adding text effects, and creating tweens with Flash. This Flash book includes over 500 color screenshots.
It's all in the Using Flash with Domino Solutions Guide, your best resource for building compelling online applications using Flash and Domino. The Using Flash with Domino Solutions Guide is another in our series of Solutions Guides. Each Solutions Guide takes a given topic, like integrating Flash capabilities into your Domino applications, and combines all the information you need in one easy to read and easy to understand Solutions Guide. Here is what you will learn when you buy this flash guide: Putting some Flash into your Domino applications (step-by-step); Creating your first Flash animations; Morphing and moving objects; How to make your Flash site even flashier; Fun vs. function; Flash input text boxes; Placement of a Flash form within a Domino form; Security, subforms, flash forms; Animation in layers; Using Hotspots on a Flash object; Locating some great Flash resources; How to make your database and Flash run on your server.
Usually, if you need an object to move from one spot on your stage to another, a simple motion tween would suffice. But sometimes you may need your animations to be a little more interactive. Perhaps something your users does is going to determine where the object will end up when it is animated. If you decided to do this using the traditional motion tween, you'd have to create several different animations and then, depending on the user's actions, you'd have to take the Flash movie to the appropriate frame. This option is fine if there are only one or two or three different places for your object to end up. But what if the final resting place for the object at the end of the animation needed to be completely variable. Well, if this is the case, then the best solution is to create the animation using ActionScript. In this tutorial, you'll learn how to do that using the onEnterFrame event.
There is a plethora of animation effects out there on the internet, and for the most part, it's up to you to figure out how to accomplish many of these effects. Some of these effects may not have readily obvious solutions, but if you know your Flash tools well enough, then you should be able to figure out many effects on your own. Having said all that, it must be said that sometimes people just need a little push in the right direction, especially when we're still learning the basic tools of Flash. This tutorial doesn't really show you how to do anything all that complex, but maybe it will point you in the right direction for creating more advanced animations in the future. In this tutorial in particular, you'll learn how to create a flashing face effect, where an object on the stage pops up and then flashes so that only a bright sillhouette can be seen. And then that silhouette fades back, revealing the object again.
Until recently only as Wildform SWFX/WildFX plugins, PJ effects are now available as Macromedia Flash MX (MX/2004/2004 Pro) Component collections. New features are customizability, drag-and-drop into your.fla file, and unrestricted editing. Besides default font settings, many effects have predefined customization. Since all effects are Flash components, you can edit, modify, replace or rescript any part of the effects simply by opening the effect Symbols in the Library. Effect demo's and HELP file are available online.
The Flash MX course is aimed at intermediate to advanced media designers and developers who want to learn the latest techniques for animating graphics and enhancing visual media with sound and music. Topics covered include: Drawing tools, design concepts, animation techniques, text and forms in animation, compound objects, scenes, timelines, layers, filters, masks and incorporating sound and music into Flash movies. Each topic covered includes tips and techniques for maximizing the effectiveness of Flash MX when viewed on the Web.