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Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Flash, the 10 Minute Guide to Macromedia Flash 5 focuses on the most often used features, covering them in lessons designed to take 10 minutes or less to complete. Ten minutes is all you need to learn how to Create and edit graphics; Import graphics; Use text; Use layers; Attach actions and sounds. Some topics included in the chapters of the book include exploring the flash environment; drawingin images in flash, filling objects with color; selecting and manipulating objects; grouping and manipulating objects; the flash stage; learning to use flash layers; adding text to a movie; making symbols; organizing with libraries; frame by frame animation; making interactive buttons; assigning action to buttons; animating with keyframes; flowing animation; adding sound; handling download differences; loading movies; importing to flash; and going online.
The 4x4 Project invited four leading web artists and designers to work together on the theme of Time and Stasis. Each artist was commissioned to create a new Flash movie, to explain the how and the why, and finally to swap files and remix each other's works. The four authors: Jeremy Tai Abbett (suture), Arron Bleasdale (reforms), Karen Ingram (krening) and Francine Spiegel (tenderoni) are well known and respected for their groundbreaking web sites. All four authors are expert in combining Flash and Photoshop to create stunning effects, but there any similarity ends. Theory: personal accounts of the creative process, manifestos, diaries, mental sketchbooks, and associated ephemera. Time and Stasis: access to the finished original Flash movies online, and stunning artwork from the pieces presented in the book. Process: detailed, firsthand, technical descriptions of the creation of each piece, along with original source files on the web site.
The most comprehensive and in depth reference resource for Flash MX ActionScript. A collection of rich, practical tutorials on using ActionScript effectively in Flash movie design. If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensible companions. The book and CD package combines two vital elements: The most comprehensive and in-depth reference resource for Flash MX ActionScript; and A collection of rich, practical tutorials on using ActionScript effectively in Flash movie design. We've packed in 20 chapters of tutorials, 100s of detailed reference entries, and 100s of example FLAs and SWFs. The CD reproduces and expands the book's Complete ActionScript Dictionary, providing a comprehensive and portable reference tool. The book contains the complete reference and illustrated guide to ActionScript, 400 FLAs, and many other Flash resources.
Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain. We will look at: creating incredible generative designs, so small you can use them for wallpaper; producing 3D animations that roll in at under 5k in size; creating sound toys in the smallest possible file space; de-mystifying the use of JPEGs and photographs while keeping your Flash movies small; and keep your delivery times down to nanoseconds!
Flash 5 Designer's Pack - Save on our most popular Flash books by buying them for one low price! This pack includes Flash 5 Visual Insight, Flash ActionScript f/x and Design, and Flash 5 Cartoons and Games f/x and Design, giving a visual reference of Flash 5 features, covering interactive functionality with ActionScript, and producing complex techniques such as cartoon animations and games. Includes two CD-ROMs with more than 50 Flash movies, demos of Macromedia products, SmartSound, and Magpie Pro, plus Flash-based games. Sherry London (Cherry Hill, NJ) is the author of numerous books on computer graphics applications. Dan London is a Web designer who creates both HTML and Flash-based sites. William B. Sanders (Bloomfield, CT) has written over 30 books in computer technology and programs with 20 focusing on computer programming and scripting. Bill Turner has been working in Flash since it was FutureSplash by FutureWave (1995).
Flash 5 f/x and Design helps Web Designers create aesthetically pleasing, interactive web sites. Animation, tweening, using the timeline, coordinating sounds, shape, color, scenes, movement, and sequences, as well as scripting actions and interfaces are covered. Readers gain an understanding of Flash's underlying conceptual framework for creating movies. This book includes a CD-ROM with Flash files, sample photos, and professionally created drawings which readers can incorporate into their movies. Flash 5 f/x and Design helps Web Designers create aesthetically pleasing, interactive web sites. Readers gain an understanding of Flash's underlying conceptual framework for creating movies. Topics include flash drawing tools, motion paths, edit shapes and motion tweens, and compress sound files. Bill Sanders is an experienced script and program developer in various languages and platforms including HyperCard script, Lingo, JavaScript, and ActionScript.
A boost to the advanced level in programming with Flash 5. Offers readers who know the basics a broader and deeper knowledge of site design principles, Flash 5 content creation and enhancement, and other applications. Also offers the perspective of Flash 5 as a Web application front end. Topics covered in clude site design principles; Content creation including working with Smart Clips, combining Flash and external 3-D applications, cartoon animation, using video in Flash, sound, transparency, masking and text, buttons, and menus; ActionScript principles and creating with ActionScript, including simple and 3-D visual effects and simple and object-oriented games; Combining interactive Flash movies that draw data from outside sources, including using XML; Efficiently integrating Flash into a Web site, creatnig a preloader, and optimizing for search engines. With this book you will get a deeper understanding of Flash and ActionScript.
Flash 5 Visual Insight provides an illustrative, simple approach to this leading web development program. The format grabs the readers' attention with screenshots and caption-like text teaching the applicable and useful fundamental elements of this program, such as tools and their options. Then, building on that base to guide readers through creating their own movie! A beginner to intermediate level guide to working with Flash 5 graphics software. Shows how to create a number of effects in Flash, using step-by-step, hands-on examples. Offers coverage of animation using key frames, designing Web pages, constructing static and animated buttons, and controlling animation using Actions. Each project deals with how to use Flash to solve common real-life Web-design situations, such as creating custom Web pages, working with layers, creating buttons, and making drop-down menus.
One of the brightest stars in the Flash development world is a designer, Brendan Dawes. DragSlideFade is the number one book on Action Scripting for non-programmers because he takes an at-times complex technology and makes it cool to learn for those of us who love actionscripting's power, but who can't stand those dull, gray programming books. If you're a professional designer who needs a thoughtful, visually stimulating access into ramping up on the power beneath Flash's hood, get this book. Presents ten practical techniques for adding ActionScript code to enhance Flash web design projects. The author explains how to drag and drop movie clips, create sliding panels for navigation, control sound, capture user input, add typographic effects, and read XML files as a source for buttons and menus. Brendan Dawes is Creative Director for magneticNorth, an interactive agency based in Manchester in the U.K. Some clients are Disney and Coca-Cola.
From user interactivity and eye candy effects to automated content management, ActionScript gives you the power to take your Flash movies to the next level. But what if you're not comfortable with objects, variables, and all that other programming stuff? Relax! Using plenty of easy-to-understand tutorials and an absolute minimum of geek-speak, Doug Sahlin takes the mystery out of ActionScript and shows you step by step how to put it to work in real-world Web design. Step-by-Step Tutorials and Projects Show You How to Create: Flash forms, Animated preloaders, Printable frames, User-customizable e-commerce products, Dynamic backgrounds, Custom cursors Motion trails, Starburst backdrops Slide shows, Pop-up windows, Banner ads, Flash intros, Animated banners. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers' own customized projects.
This book will be the only game specific book for Macromedia Flash and ActionScript. Each chapter will study and deconstruct a new type of flash game or gadget, such as hunt and click games, catch and avoid games, or action and adventure games. The book will waste no time on illustration or animation directions but will focus solely on building games in Flash, including coding, the primary skill that most aspiring Flash game designers lack. A text teaching the use of Macromedial Flash 5 ActionScript through the creation of games. Features tutorials using brain teasers, word puzzles, and classic arcade games. The text's companion Web site contains all of the tools needed to create games: movies, source code, samples, and other helpful tools. Rosenzweig, who has written several books on Macromedia Director, here provides a detailed guide to using Macromedia Flash to create games. Flash basics are reviewed with a focus on those aspects.
Dynamic content is one of the big futures of Flash. Flash will become the web standard way of giving users compelling sound and vision experiences when they visit data rich e-commerce, entertainment, and information sites. The book concentrates on the Window's OS, although other server options are covered. Dynamic content frees web designers from the constraints of static pages, and Flash dynamic content adds life and visual excitement to the dynamic interface. The combination of Flash and dynamic content is the web equivalent of the shift from black and white silent movies to full-color talkies. Guide to data driven, dynamically generated Flash applications for Web design which are functional and showy. Dynamic content generation tools covered will include Flash Action Scripting, Macromedia Generator, Flash Turbine, Swift Generator, and ASP. This book assumes that the reader already knows the fundamentals of creating Flash movies.
Flash MX Magic follows a proud tradition of offering cutting-edge inspirational and customizable Macromedia Flash projects written by leading Flash designers and developers. Each of the 15 projects focuses on a project such as game programming, creating a poll with a dynamic database, movie-making, and e-Card creation. By giving you clear instructions, full 4-color graphical display of steps, all the code and components and an explanation of modifications, you have all the tools necessary to complete the projects and use them as a launching pad for your own sophisticated work. Flash Magic books aren't for most absolute beginners. If you're brand new to Flash, you may want to start with an entry level book that gets you familiar with the basics of motion graphics and Flash's tools, before jumping into a Magic book. When you're ready, we promise, it'll be worth it. Flash MX offers the interactive Web designer a suite of powerful features.
Flash is the perfect tool for creating immersive, interactive, and animated Web site design, and Flash Web Design teaches you to use it to its full potential. The Essentials section covers the basics of Flash production, illuminating how and why Flash works. The second section is a series of case studies and deconstructions based on projects and problems the author has faced with his clients. Flash Web Design is geared toward professional Web designers and content creators who want to make their site stand out from the typical noise of the Web. This book assumes readers have some experience with Web design and animation, but it does not assume previous work with Flash. Projects include type animation, navigational screens, working with wireframe art, converting vectorized video, working with streaming MP3 audio, using action scripting for interactivity, and going from Freehand sketches to finished Flash movies.
Understand the language and uses of Flash, the premier multimedia-authoring tool. Learn to design and deliver motion graphics, movies, sound files, presentations, low-bandwidth Web sites, and more. Regardless of your experience level, How to Do Everything with Macromedia Flash MX will help you get the most from Flash by presenting well-organized, bite-sized bits of information. Coverage includes all aspects of Flash design as well as programming and development. Create Flash animations and interactive movies, learn the full power of ActionScript, and discover why Flash is the world's most widely used Web graphics application. Use basic drawing tools and understand each element of the interface and toolbar; Modify the size, color, scale, rotation, and skew of any object; Create interactive and fast-loading elements such as buttons, menu, animations, and backgrounds; Utilize motion and shape tweening; and Learn ActionScript functions and methods.
Learning Macromedia Flash 5 provides students the knowledge and experience they need to design and build animations for use on Web pages, in presentations, and as stand-alone movies. The total-immersion, hands-on tutorial walks students step by step, mouse-click by mouse-click, keystroke by keystroke through the various features of Macromedia Flash 5 e.g., graphics, simple and advanced animation techniques, sound, text, and programming scripts. The well-illustrated, spiral-bound manual contains easy-to-read, appealingly formatted procedural explanations and step-by-step exercises in a multi-part Lesson format. Learning Macromedia Flash 5 includes topics such as: Flash 5 Basics; Create a Movie; Enhance a Movie; Publish a Movie; Advanced Flash; and Projects and Challenges. The CD-ROM includes data files, evaluation version of Macromedia Freehand, Dreamweaver, and Fireworks.
Macromedia Flash MX H.O.T. covers all of the most important new features of Macromedia Flash MX, beginning with projects that focus on the MX interface, drawing and color tools, animation basics, tweening, symbols and instances, bitmaps, and more. As the projects progress, you'll tackle more complex techniques, such as working with movie clips, text, sound, and video. The latter part of the book addresses publishing and managing Macromedia Flash MX content, as well as how to create content by integrating other software into Macromedia Flash MX. There's no better way for you to get your feet wet using Macromedia Flash MX than with a H.O.T. tutorial. You'll learn core Macromedia Flash MX principles and techniques in a real-world Web design environment. If you're looking for an intelligent, approachable guide for learning Macromedia's latest version of Flash, you'll find lynda's Hands-On Training your e-ticket to Macromedia Flash MX expertise!
Flash MX Components enable the creation of self-contained design building blocks that can be simply dragged and dropped into any Flash movie. They are flexible enough to be easily customized to take care of many different tasks. You can repurpose the standard elements of your design, application, or game, and use them over and over again. Components can be used by anyone, not just the person who created them. So in this book, we've done all the hard work for you and collected together the Most Wanted components that will make your life easier. Flash components included are: Event Calendar; Text Editor; XML News Ticker; Tool Tip; Sketchpad; Video Player; Image Scroller; Patter Generators; Tab Contrl; Sliding Panel; Color Picker; Game Player Selector; Particle Emitter; Layout Manager; Data Grid; Movie Loader; Image Modulators; XML to ActionScript Converter; Virtual 3D Trackball; Text Animations, Dynamic Text Manager, and plenty of other Flash.
The fun and easy way to jazz up a Web site! Hands on tips for creating buttons, animations, actions and more. Make Web sites come alive with movement, sound, and interactivity, no animation experience required! With Macromedia Flash, you can transform an ordinary Web site into an interactive showplace that'll make visitors say "wow." But how do you get the hang of all those tools and techniques? Don't worry! With this friendly reference, you'll be drawing pictures, building buttons, creating animations, adding sound, setting up actions, and more, in a flash! All this on the bonus CD-ROM. Macromedia Dreamweaver, Fireworks, and FreeHand trial versions. Author created graphic shapes, designs, and images to incorporate into your own Macromedia Flash movies. Includes Adobe Photoshop tryout version and SWiSH demo. Gurdy Leete, a professor of digital media at Maharishi University of Management, has 20 years of computer animation experience.
Let's make movies! Interactive movies, totally integrated into your Flash interface! With Macromedia Flash MX you have the power to import digital video and sound, and manipulate them just like any other media object. That's a whole world of design possibilities. The first section gives you a thorough grounding in how best to import your video and sound into Flash MX and the many different ways that you can manipulate it once it's in there. Then, in the second section, we go through a complete real-world case study from pre-production on the video to final output to the web and CD-ROM. Finally, we show you how can apply advanced ActionScript to video, and create a fully object-oriented sound and video playing Flash component that you'll be able to use time and time again. Gives you a thorough grounding in how best to import your video and sound into Flash MX and the many different ways you can produce such wonderful sites.
Optimizing Flash Content with Shane Rebenschied is a CD-ROM-based tutorial developed for beginning to intermediate Flash users. Flash 5 is an authoring tool that enables you to create highly interactive and fast-loading Web content, combining vector and bitmap graphics. This CD-ROM covers workflow, file size, and performance optimization. During this CD-ROM tutorial you will learn how to reduce the file size of your Flash movie, how to make it play faster, and how to speed up working with Flash itself. Topics include the interface, drawing and color, animation basics, shape tweening, libraries, symbols, and instances, motion tweening, masking, type, importing bitmaps, buttons, movie clips, ActionScripting Basics, sound, publishing, integration, flash deconstruction, flash templates, and more. Shane Rebenschied is an instructor at lynda.com in Ojai, California. A graduate of the Art Center College of Design in Pasadena, California
Sams Teach Yourself Macromedia Flash 5 in 24 Hours is specifically written for the new Flash user. Not a revision of a previous book, Phillip Kerman's book begins by covering the basics of Flash 5, including the use of the drawing tools, basic animation skills such as tweening, and putting together simple movies. In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications. Built around four main sections, the book starts out by teaching us the basics such as using the native painting and drawing tools.
Learn Macromedia Flash MX from the absolute beginning through The Flash MX Project. This book begins with web project management concerns and challenges as well as Web design considerations and concepts, and then quickly progresses through beginning and intermediate Flash MX skills. Then it continues with a Workshop, in which you are taken stepbystep through applying those concepts and techniques to an actual Flash movie. Reflecting the popularity, style, and awardwinning innovation of many children's activity web sites, including Crayola and Lego, The Flash MX Project features a fictional children's activity site. You will build an entire Flash web site that includes compelling graphics and animation, audio, video, ActionScript driven activities, games and personalization, and XML driven forms. If you wish to learn a specific aspect of Flash MX, you'll be able to go right to the seminar that covers it and view the flash source files from the CD.
This book provides a basic introduction to Flash to readers who have minimal computing experience. After working with this book, readers will be able to add exciting Flash animations to their own websites. The author covers essential skills and techniques, quickly allowing readers to use Flash to incorporate attention grabbing animations, buttons, and sounds into their websites. Addison-Wesley's Web Wizard Series is a series of brief, introductory books written by instructors, and covering Internet and Web programming topics of interest to anyone who wants to create web pages. Written for graphic artists new to web design and computer hobbyists, this guide introduces the basics of creating animations, adding action and sounds, and publishing files called movies to the web with the Flash animation program. The final chapters provide an introduction the ActionScript, and outline suggested Flash design practices.
Amara Flash Slideshow Builder is a Flash album creator to help web designer create and design animated Flash slide-shows. You can take your own digital images and music, and turn them into a stunning Flash slideshow in minutes. Features: Import GIF, JPEG, and PNG files; Import music files for background music; URL links and target frames; Background colors; Border colors; Many different transitions; Unlimited number of slides; Movie dimensions; WYSIWYG interface; Transition time control; Sound volume settings.