Below you will find 5 categories and 55 links related to Flash Effects Resources.
The 4x4 Project invited four leading web artists and designers to work together on the theme of Time and Stasis. Each artist was commissioned to create a new Flash movie, to explain the how and the why, and finally to swap files and remix each other's works. The four authors: Jeremy Tai Abbett (suture), Arron Bleasdale (reforms), Karen Ingram (krening) and Francine Spiegel (tenderoni) are well known and respected for their groundbreaking web sites. All four authors are expert in combining Flash and Photoshop to create stunning effects, but there any similarity ends. Theory: personal accounts of the creative process, manifestos, diaries, mental sketchbooks, and associated ephemera. Time and Stasis: access to the finished original Flash movies online, and stunning artwork from the pieces presented in the book. Process: detailed, firsthand, technical descriptions of the creation of each piece, along with original source files on the web site.
Discover how to use ActionScript to build Flash movies and sites with unprecedented interactivity and power! Master ActionScript programming and other advanced Flash techniques by watching 30 digital desktop videos that provide over five hours of step-by-step instruction. No more boring textbooks: leading Flash developer Dan Livingston will show you what you need to know. You'll watch line-by-line analyses of ActionScript code examples and movies that show exactly what the code does. Covers expert-level Flash 5 techniques! Scripting advanced effects; integrating multiple timelines, movie clips, and animations; using Smart Clips, and more! You'll watch line-by-line analyses of ActionScript code examples -- and movies that show exactly what the code does. ActionScript has never been this visual, or this easy. Integrate XML structured data into Flash applications. Learn effects such as Script elasticity, inertia, and other amazing effects.
Flash software can enable you to create pulsing musical tracks, sound effects, gorgeous animations, and innovative interfaces for Web sites. With the saturation of the Internet into today's culture, it is critical to have an eye-catching site to attract more hits. Create Flash 5 Movies In a Weekend is a learning tool that will show you how to do everything from downloading and installing Flash 5 trial software to creating interactive movies. The accompanying CD is filled with examples used in each of the book's sessions, as well as clip art that you will learn to animate. Because of the step-by-step nature of instruction, this book will be a useful guide to novice Web developers. The book focuses on Windows Macromedia Flash as well as Macintosh Macromedia Flash. The book contains structured lessons for learning how to build Flash web sites with flash movies, in the space of one weekend!
ActionScript is Javascript for motion-web designers using Flash. The pressure on web designers using Flash has been seriously stepped up. If you want to compete in state-of-the-art interactive web design, you had better learn ActionScript. Topics covered include the value of object-oriented techniques in programming and design, and total control of the appearance and effects of interfaces. This book covers everything you need to know about the theory and practice of great interactive design with Flash: the principles of good interactive design, navigating through motion, ActionScript syntax and fundamentals, advanced features of the visual studio, combining ActionScript with Javascript, ASP, CGI scripts, servlets, JSP and PHP, building database driven sites with ActionScript and SQL, file optimisation, scalability and more. Aimed at professionals, this text explores the use of ActionScript and Flash in innovative ways.
Flash 5 Cartooning is a stunning, full color book that reveals scores of tips and techniques for building great cartoons, regardless of your artistic experience. Everything from cartooning fundamentals to advanced Flash techniques like ActionScripting and selling your work online is covered here, in this unique guide to creating exciting Flash cartoons. Author Mark Clarkson dives deep into the key topics cartooners need to know, with an emphasis on things like interactivity, special visual and audio effects, timing, cartoon physics, and more! A free companion CD-ROM is packed with sample cartoons from the book, additional cartooning material, and product tryouts. Beginner to advanced level guide to working with Flash 5 software to create cartoon animation. Flash 5 Cartooning covers the cartoon production cycle from a Flash artist's standpoint: drawing, writing, storyboarding, animating, and keyframes.
A boost to the advanced level in programming with Flash 5. Offers readers who know the basics a broader and deeper knowledge of site design principles, Flash 5 content creation and enhancement, and other applications. Also offers the perspective of Flash 5 as a Web application front end. Topics covered in clude site design principles; Content creation including working with Smart Clips, combining Flash and external 3-D applications, cartoon animation, using video in Flash, sound, transparency, masking and text, buttons, and menus; ActionScript principles and creating with ActionScript, including simple and 3-D visual effects and simple and object-oriented games; Combining interactive Flash movies that draw data from outside sources, including using XML; Efficiently integrating Flash into a Web site, creatnig a preloader, and optimizing for search engines. With this book you will get a deeper understanding of Flash and ActionScript.
Flash 5 Visual Insight provides an illustrative, simple approach to this leading web development program. The format grabs the readers' attention with screenshots and caption-like text teaching the applicable and useful fundamental elements of this program, such as tools and their options. Then, building on that base to guide readers through creating their own movie! A beginner to intermediate level guide to working with Flash 5 graphics software. Shows how to create a number of effects in Flash, using step-by-step, hands-on examples. Offers coverage of animation using key frames, designing Web pages, constructing static and animated buttons, and controlling animation using Actions. Each project deals with how to use Flash to solve common real-life Web-design situations, such as creating custom Web pages, working with layers, creating buttons, and making drop-down menus.
This book gets readers up-to-speed with the latest version of Macromedia Flash in just a weekend. It consists of 30 learning sessions over a period of three days. Each session is designed to take 30 minutes to complete, so the Crash Course is an intense 15-hour learning period beginning on Friday evening and ending on Sunday afternoon. Naturally, readers can adapt their learning to whatever schedule best suits their needs, but the message that a reader with no prior programming experience can learn the language or development environment in one weekend will be carried throughout the book. Topics include menu options, using pencil, brush, pen tools, layers, animated foreground content, designing flash logos, creating text effects, exploring sound to animation, creating strobes and advanced nested animations, exploring flash gradients, advanced bitmap techniques, using instant effects, options publishing and exporting and more.
From user interactivity and eye candy effects to automated content management, ActionScript gives you the power to take your Flash movies to the next level. But what if you're not comfortable with objects, variables, and all that other programming stuff? Relax! Using plenty of easy-to-understand tutorials and an absolute minimum of geek-speak, Doug Sahlin takes the mystery out of ActionScript and shows you step by step how to put it to work in real-world Web design. Step-by-Step Tutorials and Projects Show You How to Create: Flash forms, Animated preloaders, Printable frames, User-customizable e-commerce products, Dynamic backgrounds, Custom cursors Motion trails, Starburst backdrops Slide shows, Pop-up windows, Banner ads, Flash intros, Animated banners. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers' own customized projects.
One of the brightest stars in the Flash development world is a designer, Brendan Dawes. DragSlideFade is the number one book on Action Scripting for non-programmers because he takes an at-times complex technology and makes it cool to learn for those of us who love actionscripting's power, but who can't stand those dull, gray programming books. If you're a professional designer who needs a thoughtful, visually stimulating access into ramping up on the power beneath Flash's hood, get this book. Presents ten practical techniques for adding ActionScript code to enhance Flash web design projects. The author explains how to drag and drop movie clips, create sliding panels for navigation, control sound, capture user input, add typographic effects, and read XML files as a source for buttons and menus. Brendan Dawes is Creative Director for magneticNorth, an interactive agency based in Manchester in the U.K. Some clients are Disney and Coca-Cola.
In this volume, veteran journalist and author Katherine Ulrich covers it all, from the basics of vector animation to sophisticated interaction and transition effects, in the clear, concise prose readers have come to expect from this popular series. Beginners will want to devour the volume from cover to cover, while more experienced Flash users will be able to easily find just what they need, including complete coverage of all of the program's new features: a revamped interface, enhanced integration with Macromedia ColdFusion, dual authoring modes for designers and developers, and more. Loaded with tips and visual aids to reinforce the text, Macromedia Flash MX for Windows and Macintosh: Visual QuickStart Guide will be your constant companion as you use Flash MX to take your Web pages to the next level. This Flash MX Visual QuickStart Guide is just what web designers and programmers need to make the most out of Flash MX.
Flash MX ActionScript lets you take Flash interactivity and effects to a new level. Packed with tutorials, sample scripts, and unrivaled coverage of advanced topics, this comprehensive guide shows you step by step how to make the most of ActionScript, whether youre a Flash designer whos new to programming or a seasoned developer who wants to push Flash interactivity to the limit. From scripting basics to components, menus, forms, and games, its the only book you need to master ActionScript and take Flash to a new dimension. Discover how to plan and architect interactive Flash MX projects; Get the scoop on variables, data types, operators, and other ActionScript basics; Take control of predefined objects from Button and Mouse to Sound and XML; Harness the power of components and learn to build your own; Find out how ActionScript works with Web browsers, Flash Remoting, Lingo, screen readers, and Pocket PC development; Create menus, forms and more.
Get comprehensive coverage of the all new features and expanded functionality of the latest version of Flash. This authoritative guide can show you how to use Flash with confidence to create stunning and compact navigation interfaces, plus long-form animation, and other effects on the Web. For users at every level, this soup-to-nuts resource is essential reading. Whether it's in showcasing graphics or text, animation or movies, sound or interactivity, Flash is among a small handful of elite applications that have fueled the spectacular emergence of the Web. Macromedia Flash MX: The Complete Reference contains seven distinct sections and nearly 30 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash and see for yourself why Flash is among the most successful and popular Web applications.
As more and more animators are discovering, you can also use Flash to produce animations for television efficiently, inexpensively, and without compromising quality. Cowritten by the Flash animator who helped to create the FishBar series that appeared on MTV, this unique guide shows you step by step how to get broadcast quality results with Flash, whether you're a Flash veteran who wants to move into TV or a traditional animator who wants to explore the possibilities of Flash. From broadcast production basics to sound, applied animation techniques, video exporting, and postproduction effects, this book delivers all the know how you need to get your Flash animations on TV including behind-the-scenes interviews with creative professionals working at today's hottest animation studios. Work with television display, composition, cinematography, and sound; export video from flash; Create titles, fades, credits, special effects and much more flash.
Flash can be used for many purposes, but making visually stunning effects to impress your boss, your friends, and anyone who looks at your site is one of the most rewarding. The eight leading designers in this full color book take these effects apart, showing you how to adapt your basic Flash knowledge to achieve results exceeding anything you thought possible. The effects stay true to the tried and tested friends of ED design-centric approach, with full exercises and explanations for each effect. Topics include: ground-breaking site navigation; a dynamic MP3 jukebox; cartoon animation; and Flash math visual effects. Learn how to create the most requested and popular Flash effects in action today, including visual effects and actual design techniques. All you need to use this book is a knowlegde of the Flash MX interface, and some imagination. So sit back, relax, and open up your mind to the visual potential of Flash MX.
The Flash MX video object is a wondrous thing, but 90% of people seem to be happy keeping it constrained in a small, square window. Why? Video can be anything that you want it to be, and then some. The experiments in this book will take you through simple video manipulation, kaleidoscopes, emulating TV effects, 360-degree displays, animating vectors over film, dynamic masking, fake blue-screening, blur and focus, combining video with the Comms Server, and much more. But it's not just for fun. As the world turns broadband, video becomes a more and more obvious choice for content delivery. This is where the web goes another stage further than passive TV though, Flash allows video to be truly interactive and grab viewer imagination. In this fickle world, no-one's going to sit still for very long to watch videos play straight across their desktop. So, now's the time to get inspired by some of the hottest designers around, and see what is possible.
Foundation Flash 5 gives you all the skills you need to get started in the latest version of Flash. It takes you from your first drawing and animation project in Chapter 1 through to a strong foundation in the sophisticated ActionScripting capabilities now built into Flash 5. It is a thorough and practical, tutorial led book, where each chapter builds into a complete design example - reinforcing what you've learnt in that section and how it can be applied in real design projects. By the end of the book you'll have an expert-level, Flash-rich website, and the skills to develop and modify your own Flash 5 effects. Topics include the authoring environment; toolbox, sybmols and libraries, manging content on the stage with rulers, guides, grids, and son on, workign with color, bitmap graphics, and typefaces, tweening, masks, actions, beginning and intermediate ActionScript, sound, optimizing Flash, publishing Flash, and principles of good site design.
So you think you've got to grips with the new features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into the latest version of Flash. With this title we run the gamut of new features, from the Drawing API ("to die for"), through new Video compression, Scriptable Masks and Components. We explore the new territory with Experimental Interfaces, check out the improvements in the 3D arena, and quarry the backend technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival Final piece. Full of brand new flash effects and discussion for flash designers.
Inside Flash 5 is hands-on, tutorial-based instruction on how to use Flash that goes several steps further than perceived competitors and provides more advanced-level instruction, including a quarter of the book on ActionScript. Inside Flash 5 shows the program's functionality from a practical, project-based, best-practices approach; the book teaches how to get results using the tool, rather than simply reviewing the functionality of each button on the interface. Provides guidance on working with the graphics, sound, and animation techniques possible with Flash 5, and on using ActionScript to control the behavior of objects. Written for intermediate Flash artists and programmers, the guide explains how to create various types of masking effects, simulated video, soundtracks, menu systems, user interfaces, object movement, and smart clips. Inside Flash is a wealth of expert information, providing a great introduction to Flash 5.
Flash MX Components enable the creation of self-contained design building blocks that can be simply dragged and dropped into any Flash movie. They are flexible enough to be easily customized to take care of many different tasks. You can repurpose the standard elements of your design, application, or game, and use them over and over again. Components can be used by anyone, not just the person who created them. So in this book, we've done all the hard work for you and collected together the Most Wanted components that will make your life easier. Flash components included are: Event Calendar; Text Editor; XML News Ticker; Tool Tip; Sketchpad; Video Player; Image Scroller; Patter Generators; Tab Contrl; Sliding Panel; Color Picker; Game Player Selector; Particle Emitter; Layout Manager; Data Grid; Movie Loader; Image Modulators; XML to ActionScript Converter; Virtual 3D Trackball; Text Animations, Dynamic Text Manager, and plenty of other Flash.
Written for developers familiar with Flash, this guide explains techniques for automating, repeating, and governing the actions of games. The first half of the book describes collision detection and reactions, tile-based worlds, artificial intelligence algorithms, graphics and sound, while the second half walks through the ActionScript code and functions of six sample games. Starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. Inside you get clear detailed instruction on how to easily build cross platform games, multiplayer games, and chats; Everything you really need to know about the physics of game design; Expert advice on new techniques for creating dynamic sound effects; An introduction to artificial intelligence in games, and isometric gaming; Directions for creating encrypted high score lists, and more.
Each New Masters volume delves deep into the heart of the year's most innovative Flash design and brings you the new New Masters' inspiration and technique. Building to form a unique collection of Flash Art, the New Masters series tests your Flash skills, offers inspiration and insight, while at the same time forms an in-depth chronicle of the best of motion graphics. New Masters: Flash Annual 2002 gives competent web artists inspiration on cutting-edge Flash design techniques, as well as serious tutorial information on how to build top class effects. The format builds on the best of the original best-selling volume, New Masters of Flash, while improving in such areas as generic customisable code examples. The talents, the inspirations and effects are all of the moment and represent the mature and expert deployment of the staggering new capabilities of Flash 5 ActionScript. There is step-by-step deconstruction of cutting-edge design effects.
Are you a visual learner? Do you prefer instructions that show you how to do something and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 130 Flash MX tasks, from animating objects with tweens, working with text, and importing sounds to creating interactive buttons, adding Flash actions to movies, and creating mask layers. "Teach Yourself" sidebars offer practical tips and tricks; Full-color screen shots demonstrate each task; Succinct explanations walk you through step by step; Two-page lessons break big topics into bite sized modules. Uses the VISUAL approach to cover new features of Flash MX. Book covers how to create musical tracks, sound effects, dynamic animations, and innovative interfaces; using timelines, adding text effects, and creating tweens with Flash. This Flash book includes over 500 color screenshots.
There is a plethora of animation effects out there on the internet, and for the most part, it's up to you to figure out how to accomplish many of these effects. Some of these effects may not have readily obvious solutions, but if you know your Flash tools well enough, then you should be able to figure out many effects on your own. Having said all that, it must be said that sometimes people just need a little push in the right direction, especially when we're still learning the basic tools of Flash. This tutorial doesn't really show you how to do anything all that complex, but maybe it will point you in the right direction for creating more advanced animations in the future. In this tutorial in particular, you'll learn how to create a flashing face effect, where an object on the stage pops up and then flashes so that only a bright sillhouette can be seen. And then that silhouette fades back, revealing the object again.
These dynamic Flash and XML Photo Galleries give you the capability to add unlimited images. These are stand alone photo galleries that can be added to any html page. You don't need to have Flash to use these galleries as images are loaded externally and text is added in an xml file which can be edited in any text editor. Preloaders are added for the images. There is a large variety of different styles to choose from so that you can have the look and feel that you might want. Some of the features of these photo galleries include anything from categories, thumbnails, flexible large sizes, transition effects, titles, descriptions, popups, slideshows, page flip photo albums, and more.