Flash Basics Resources

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Flash : Books

ActionScripting in Flash

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Offers intermediate Flash 5 users the ways to recognize when scripting is needed and ways to use scripting to make their hard-wired Web sites more dynamic and accessible. Progresses from basic information to more complex applications such as functions, arrays, Smart Clips, and interfacing with external data. The first section, which can be read without running Flash, covers the basics of programming (scripting) in Flash (and, to some degree, programming in general). The second includes tutorials built around many commonly needed tasks (e.g., creating a horizontal slider and creating JavaScript cookies). This book definitely does not shy away from advanced topics, but it isn't an exhaustive reference to every detail in the ActionScript language either. That's not what this book is about. It's about giving you the skills so that you can apply any idea you have to Flash. Phillip Kerman is an independent programmer and teacher specializing in Flash.

  • Cost: $27.99
  • Pages: 648
  • Edition: 1st edition
  • ISBN: 0672320789

Complete Flash MX Remoting

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The only book completely devoted to this exciting new technology that enables Flash to utilize resources on the server side. Flash Remoting MX allows developers to turn Macromedia Flash movies into serious Web applications like message boards, e-commerce applications, and e-mail clients. Packed with hands-on instructions and fully-functioning Flash Remoting MX applications to help readers build their own applications quickly and easily. Written by an expert Flash developer whose clients include Warner Brothers, Sony, and Disney. Topics include ActionScript fundamentals, Flash Remoting ActionScript Basics, Using Databases and Record Sets, Understanding Flash Remoting for ColdFusion, Interacting with ColdFusion components, Creating Server-side ActionScript, Understanding Flash Remoting with J2EE, Accessing Servlets and JSPs, Interacting with Java Classes and JavaBeans, Using ASTranslator, Interacting with ASP .NET pages, and Flash E-commerce.

  • Cost: $31.50
  • Pages: 504
  • Edition: 1st edition
  • ISBN: 0764525867

Flash & Director

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The multi-user web from simple chat-rooms and auction spaces, all the way to realtime multi-user games and virtual reality environments is the principal growth field in web-design. This book is a sophisticated compendium of techniques exploring the exciting new arena of the multi-user web interface. Sites have already created a multi-user interface where designers can interact with other designers as well as the virtual world surrounding them creating a true online community. A collection of professional designers provide tutorials on how to construct multi-user environments. This book assumes you know how Director and Flash work (expect no hand-holding with the basics). Exploring areas such as how XML works with Flash can be integrated into design, Multi-User Web Studio will show you the sophisticated techniques used by professionals currently creating the most exciting multi-user interfaces. With flash you can create really slick looking sites.

  • Cost: $34.99
  • Pages: 500
  • Edition: 1st edition
  • ISBN: 1903450446

Flash 5 for Windows and Macintosh

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Flash, which started as a program to create and animate vector art, has developed into a tool to create graphics on the web which incorporate animation, sound, and color. Exercises take Flash beginners through the basics of creating graphic elements, transforming them into animation, then adding ActionScript and sounds to make the animation into an interactive movie. The final section teaches the Flash Publish feature to create the HTML that will put the movie onto the web. A guide to getting a quick start with Macromedia Flash 5 for Windows and Macintosh, with an easy reference-like format that lets the reader look up what they want to learn and get straight to work. Topics include simple graphics, complex graphics on one layer, complex graphics on multiple layers, using object libraries, and on through using different kinds of animation (motion tweening vs. shape tweening) and the animation of whole scenes.

  • Cost: $15.39
  • Pages: 523
  • Edition: 1st edition
  • ISBN: 0201716143

Flash 5 Studio

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A boost to the advanced level in programming with Flash 5. Offers readers who know the basics a broader and deeper knowledge of site design principles, Flash 5 content creation and enhancement, and other applications. Also offers the perspective of Flash 5 as a Web application front end. Topics covered in clude site design principles; Content creation including working with Smart Clips, combining Flash and external 3-D applications, cartoon animation, using video in Flash, sound, transparency, masking and text, buttons, and menus; ActionScript principles and creating with ActionScript, including simple and 3-D visual effects and simple and object-oriented games; Combining interactive Flash movies that draw data from outside sources, including using XML; Efficiently integrating Flash into a Web site, creatnig a preloader, and optimizing for search engines. With this book you will get a deeper understanding of Flash and ActionScript.

  • Cost: $34.99
  • Pages: 801
  • Edition: Book and CD-ROM edition
  • ISBN: 1903450306

Flash ActionScript Games

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This book will be the only game specific book for Macromedia Flash and ActionScript. Each chapter will study and deconstruct a new type of flash game or gadget, such as hunt and click games, catch and avoid games, or action and adventure games. The book will waste no time on illustration or animation directions but will focus solely on building games in Flash, including coding, the primary skill that most aspiring Flash game designers lack. A text teaching the use of Macromedial Flash 5 ActionScript through the creation of games. Features tutorials using brain teasers, word puzzles, and classic arcade games. The text's companion Web site contains all of the tools needed to create games: movies, source code, samples, and other helpful tools. Rosenzweig, who has written several books on Macromedia Director, here provides a detailed guide to using Macromedia Flash to create games. Flash basics are reviewed with a focus on those aspects.

  • Cost: $22.48
  • Pages: 432
  • Edition: 1st edition
  • ISBN: B00008CM3S

Flash for Windows and Macintosh

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In this volume, veteran journalist and author Katherine Ulrich covers it all, from the basics of vector animation to sophisticated interaction and transition effects, in the clear, concise prose readers have come to expect from this popular series. Beginners will want to devour the volume from cover to cover, while more experienced Flash users will be able to easily find just what they need, including complete coverage of all of the program's new features: a revamped interface, enhanced integration with Macromedia ColdFusion, dual authoring modes for designers and developers, and more. Loaded with tips and visual aids to reinforce the text, Macromedia Flash MX for Windows and Macintosh: Visual QuickStart Guide will be your constant companion as you use Flash MX to take your Web pages to the next level. This Flash MX Visual QuickStart Guide is just what web designers and programmers need to make the most out of Flash MX.

  • Cost: $17.49
  • Pages: 624
  • Edition: 1st edition
  • ISBN: 0201794810

Flash MX ActionScript Bible

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Flash MX ActionScript lets you take Flash interactivity and effects to a new level. Packed with tutorials, sample scripts, and unrivaled coverage of advanced topics, this comprehensive guide shows you step by step how to make the most of ActionScript, whether youre a Flash designer whos new to programming or a seasoned developer who wants to push Flash interactivity to the limit. From scripting basics to components, menus, forms, and games, its the only book you need to master ActionScript and take Flash to a new dimension. Discover how to plan and architect interactive Flash MX projects; Get the scoop on variables, data types, operators, and other ActionScript basics; Take control of predefined objects from Button and Mouse to Sound and XML; Harness the power of components and learn to build your own; Find out how ActionScript works with Web browsers, Flash Remoting, Lingo, screen readers, and Pocket PC development; Create menus, forms and more.

  • Cost: $34.99
  • Pages: 1224
  • Edition: Book and CD-ROM edition
  • ISBN: 0764536141

Flash MX Design for TV and Video

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As more and more animators are discovering, you can also use Flash to produce animations for television efficiently, inexpensively, and without compromising quality. Cowritten by the Flash animator who helped to create the FishBar series that appeared on MTV, this unique guide shows you step by step how to get broadcast quality results with Flash, whether you're a Flash veteran who wants to move into TV or a traditional animator who wants to explore the possibilities of Flash. From broadcast production basics to sound, applied animation techniques, video exporting, and postproduction effects, this book delivers all the know how you need to get your Flash animations on TV including behind-the-scenes interviews with creative professionals working at today's hottest animation studios. Work with television display, composition, cinematography, and sound; export video from flash; Create titles, fades, credits, special effects and much more flash.

  • Cost: $34.99
  • Pages: 352
  • Edition: 1 edition
  • ISBN: 0764536818

Flash MX Magic

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Flash MX Magic follows a proud tradition of offering cutting-edge inspirational and customizable Macromedia Flash projects written by leading Flash designers and developers. Each of the 15 projects focuses on a project such as game programming, creating a poll with a dynamic database, movie-making, and e-Card creation. By giving you clear instructions, full 4-color graphical display of steps, all the code and components and an explanation of modifications, you have all the tools necessary to complete the projects and use them as a launching pad for your own sophisticated work. Flash Magic books aren't for most absolute beginners. If you're brand new to Flash, you may want to start with an entry level book that gets you familiar with the basics of motion graphics and Flash's tools, before jumping into a Magic book. When you're ready, we promise, it'll be worth it. Flash MX offers the interactive Web designer a suite of powerful features.

  • Cost: $31.50
  • Pages: 320
  • Edition: 3rd edition
  • ISBN: 0735711607

Flash Web Design

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Flash is the perfect tool for creating immersive, interactive, and animated Web site design, and Flash Web Design teaches you to use it to its full potential. The Essentials section covers the basics of Flash production, illuminating how and why Flash works. The second section is a series of case studies and deconstructions based on projects and problems the author has faced with his clients. Flash Web Design is geared toward professional Web designers and content creators who want to make their site stand out from the typical noise of the Web. This book assumes readers have some experience with Web design and animation, but it does not assume previous work with Flash. Projects include type animation, navigational screens, working with wireframe art, converting vectorized video, working with streaming MP3 audio, using action scripting for interactivity, and going from Freehand sketches to finished Flash movies.

  • Cost: $31.50
  • Pages: 256
  • Edition: 1st edition
  • ISBN: 0735708967

Idiot's Guide to Flash 5

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The Complete Idiot's Guide to Macromedia Flash 5 teaches you the basics of using Flash 5 to create stimulating and action-packed Web pages. Whether you're a novice or more experienced user, this step-by-step, light-hearted approach will ease you into the world of Flash-y Web-page-building--with all the bells and whistles of streaming audio and video. The book gives an introduction to Flash 5, including basic instruction in creating art, working with layers, working with symbols, creating buttons, simple interactivity, creating forms, simple ActionScripting, tweening, masking, publishing and much more. The audience for the "idiot" and "dummy" schools of instruction books is pretty well defined--either you like them or you don't. As with others of this fashion, the Complete Idiot's Guide to Macromedia Flash 5 uses "bite-size chunks" to teach, instead of a longer tutorial style or a concise step-by-step. Learn flash in a fun environment.

  • Cost: $13.99
  • Pages: 350
  • Edition: 1 edition
  • ISBN: 0789724421

Inside Flash MX

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Inside Flash MX employs a comprehensive and comparatively advanced approach for designers and developers, addressing the emerging fact that Flash is both a designer's tool and a programming environment. Presents techniques for creating interactive and animated web sites with Flash, and describes features new to the latest version of the package, such as named anchors, shared objects, and the drawing API. Written for intermediate Flash users, the guide introduces the basics of ActionScripting and object-oriented programming, and addresses the advanced topics of components and server-side communication. Working professionals-designers, developers, and those who do both-who need a comprehensive, non-introductory tutorial reference. This is the largest growth area in the Flash market: NOT simply designers, but those familiar with the technology who use it as front end tool and as a programming tool as well.

  • Cost: $34.99
  • Pages: 912
  • Edition: 2nd Book and CD-ROM edition
  • ISBN: 0735712549

Learning Flash 5

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Animation is a multifaceted and a complicated process. Flash is a notoriously quirky tool. No wonder many fail to master the skill of animating with Flash. Here at least is a solution to the "how" of the Flash interface. Flash has so many interrelated tools and adjustment panels, it's good to see them systematically explored and explained. I've used Flash for years and still found some hidden powers. Flash's more advanced tools are not overlooked. There are lessons on building guide paths, mask layers, buttons and scripting for control of movie clips and sound track. To use Flash properly, you need to know everything on this CD by heart. This is a painless (except perhaps for the $150 price) way to acquire that knowledge. These lessons are like having a knowledgable friend with a clear lesson plan beside you. Hits all the basics but gets well into subtleties of the complex process of animation.

  • Cost: $149.95
  • Edition: CD-ROM
  • ISBN: 1930727119

Learning Macromedia Flash 5

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Learning Macromedia Flash 5 provides students the knowledge and experience they need to design and build animations for use on Web pages, in presentations, and as stand-alone movies. The total-immersion, hands-on tutorial walks students step by step, mouse-click by mouse-click, keystroke by keystroke through the various features of Macromedia Flash 5 e.g., graphics, simple and advanced animation techniques, sound, text, and programming scripts. The well-illustrated, spiral-bound manual contains easy-to-read, appealingly formatted procedural explanations and step-by-step exercises in a multi-part Lesson format. Learning Macromedia Flash 5 includes topics such as: Flash 5 Basics; Create a Movie; Enhance a Movie; Publish a Movie; Advanced Flash; and Projects and Challenges. The CD-ROM includes data files, evaluation version of Macromedia Freehand, Dreamweaver, and Fireworks.

  • Cost: $38.67
  • Edition: Book and CD-ROM edition
  • ISBN: 1585771473

Macromedia Flash MX

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With the introduction of Flash MX, the folks at Macromedia have transformed a pretty cool designer's tool for Web-based interaction into a full-fledged, professional-level application for developing sophisticated online content. Serious tools, however, typically require some serious instruction and Flash MX is no exception. Using hands-on, project-based tutorials that you can tackle at your own pace, this invaluable reference provides the instruction you need to start designing professional-looking Web sites. Veteran author and Flash master Chrissy Rey takes you step-by-step through the development ofa complex Flash project, grounding you in the basics before moving on to more complex topics like ActionScripting and the use of video. In the process, she covers both the old and the new, including the revamped user interface, the text and graphic tools that make their debut in MX, and the brand new Properties inspector.

  • Cost: $31.49
  • Pages: 460
  • Edition: Book and CD-ROM edition
  • ISBN: 0201794829

Macromedia Flash MX

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Macromedia Flash MX H.O.T. covers all of the most important new features of Macromedia Flash MX, beginning with projects that focus on the MX interface, drawing and color tools, animation basics, tweening, symbols and instances, bitmaps, and more. As the projects progress, you'll tackle more complex techniques, such as working with movie clips, text, sound, and video. The latter part of the book addresses publishing and managing Macromedia Flash MX content, as well as how to create content by integrating other software into Macromedia Flash MX. There's no better way for you to get your feet wet using Macromedia Flash MX than with a H.O.T. tutorial. You'll learn core Macromedia Flash MX principles and techniques in a real-world Web design environment. If you're looking for an intelligent, approachable guide for learning Macromedia's latest version of Flash, you'll find lynda's Hands-On Training your e-ticket to Macromedia Flash MX expertise!

  • Cost: $31.49
  • Pages: 803
  • Edition: Book and CD-ROM edition
  • ISBN: 0321112725

Macromedia Flash MX FreeHand

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Tired of flipping from one program to another, using FreeHand to design graphics and Flash to animate them and publish them to the Web? Macromedia Flash MX FreeHand 10 Studio streamlines the process by letting you use FreeHand and Flash in tandem, from one interface, to create professional vector-based graphics and export them to print or the Web. With Macromedia Flash MX FreeHand 10: Advanced TFS, you learn by doing. Each lesson focuses on one real-world project that uses components of FreeHand and Flash, showing both what you can do with the programs and exactly how to do it. The opening lessons give you a solid foundation in the basics: how to combine text and graphics, work with paths and points, use layers and styles, and prepare files for print or the Web. From there, learn how to drag and drop illustrations from FreeHand to Flash, maintaining symbols and layers, and then instantly publish them to the Flash Player.

  • Cost: $31.49
  • Pages: 352
  • Edition: Book and CD-ROM edition
  • ISBN: 0201775026

Macromedia Flash MX Game Design

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Written for developers familiar with Flash, this guide explains techniques for automating, repeating, and governing the actions of games. The first half of the book describes collision detection and reactions, tile-based worlds, artificial intelligence algorithms, graphics and sound, while the second half walks through the ActionScript code and functions of six sample games. Starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. Inside you get clear detailed instruction on how to easily build cross platform games, multiplayer games, and chats; Everything you really need to know about the physics of game design; Expert advice on new techniques for creating dynamic sound effects; An introduction to artificial intelligence in games, and isometric gaming; Directions for creating encrypted high score lists, and more.

  • Cost: $34.99
  • Pages: 648
  • Edition: Book and CD-ROM edition
  • ISBN: 0201770210

Optimizing Flash Content

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Optimizing Flash Content with Shane Rebenschied is a CD-ROM-based tutorial developed for beginning to intermediate Flash users. Flash 5 is an authoring tool that enables you to create highly interactive and fast-loading Web content, combining vector and bitmap graphics. This CD-ROM covers workflow, file size, and performance optimization. During this CD-ROM tutorial you will learn how to reduce the file size of your Flash movie, how to make it play faster, and how to speed up working with Flash itself. Topics include the interface, drawing and color, animation basics, shape tweening, libraries, symbols, and instances, motion tweening, masking, type, importing bitmaps, buttons, movie clips, ActionScripting Basics, sound, publishing, integration, flash deconstruction, flash templates, and more. Shane Rebenschied is an instructor at lynda.com in Ojai, California. A graduate of the Art Center College of Design in Pasadena, California

  • Cost: $49.95
  • Edition: 1st edition
  • ISBN: 193072716X

Teach Yourself Flash 5

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Sams Teach Yourself Macromedia Flash 5 in 24 Hours is specifically written for the new Flash user. Not a revision of a previous book, Phillip Kerman's book begins by covering the basics of Flash 5, including the use of the drawing tools, basic animation skills such as tweening, and putting together simple movies. In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications. Built around four main sections, the book starts out by teaching us the basics such as using the native painting and drawing tools.

  • Cost: $17.49
  • Pages: 587
  • Edition: paperback
  • ISBN: 067231892X

The Web Wizard's Guide to Flash

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This book provides a basic introduction to Flash to readers who have minimal computing experience. After working with this book, readers will be able to add exciting Flash animations to their own websites. The author covers essential skills and techniques, quickly allowing readers to use Flash to incorporate attention grabbing animations, buttons, and sounds into their websites. Addison-Wesley's Web Wizard Series is a series of brief, introductory books written by instructors, and covering Internet and Web programming topics of interest to anyone who wants to create web pages. Written for graphic artists new to web design and computer hobbyists, this guide introduces the basics of creating animations, adding action and sounds, and publishing files called movies to the web with the Flash animation program. The final chapters provide an introduction the ActionScript, and outline suggested Flash design practices.

  • Cost: $26.00
  • Pages: 224
  • Edition: 1st edition
  • ISBN: 0201764342
Flash : Tutorials

Flash MX 2004 Tutorials

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Entheos Flash MX 2004 Tutorials cover the basics along with some beautiful timeline effects and Flash programming. These tutorials include demos, step-by-step tutorials and.fla downloads on creating beautiful effects in Flash. Each one is explained in simple language along with step-by-step instructions for easy following. Tutorials cover topics such as Motion Tween, Shape Tween, Working on Layers, Bouncing Effect, Straight Ripple Effect, Circular Ripple Effect, Simple Preloader, Simple Timeline Preloader, Digital Clock, and Analog Clock.

  • Cost: Free

Flash Tutorial

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This Flash tutorial guides you through some of the basics. Topics include: Flash Basicss; Flash Drawing; Flash Buttons; Flash Tweenings; Flash and JavaScript. This resource also includes an FLA archive. Some of the specifics include: What is shockwave Flash? What do I need to create my own Flash movies? Learn to create Draw with Flash, explains the Flash toolbox, how to draw basic lines and shapes; Learn to create both simple buttons and advanced tell target buttons. Learn to change objects between two keyframes using Flash tweening.

  • Cost: Free

Streaming Flash Educational Videos

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Nortel Network's KidzOnline offers a series of entertaining tutorial videos completely free. Join host Gino and his animated side-kick Tweener as they explore the basics of Flash, the history of 2D animation, animation principles, the Flash interface, the toolbox, keyframing, tweening, actionscripting, importing, symbols, using sound, and even special effects. Unlike most online Flash resources, these videos and associated E-learning materials are professional productions due to KidzOnline's 3 million dollar annual budget.

  • Cost: Free
  • Platforms: Windows, Macintosh