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Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts. This book covers the gamut from novice to expert, but it shows real strength in getting basic Flash users into some serious programming. Kerman starts off assuming knowledge of fundamental tools and animation, and moves right into building familiarity with ActionScript.
Build Your First Website with Flash MX, no previous experience required! Never built a website before or bored with the limitations of HTML? If so, then this book is for you! We'll show you how to create an interactive website with all the features you could want (animation, video, sound and more) and you'll discover that building a website with Flash is both easy and fun! Practical, step-by-step instructions guide you directly through the process of achieving your goal. We won't bore you with pages of theory that you'll never use, or examples that aren't relevant to the main task. From creating your first animations to getting your finished site on the web, you'll get concrete results and a real sense of achievement at every stage. Whatever your current knowledge, you'll finish the book with a fully functional Flash website and all the skills to build your own site! Everything you need to Build Your First Website with Flash is included.
Flash 5 For Dummies Quick Reference will walk you through each step to create dynamic Web animation quickly. This book will guide you through the steps to using the drawing tools in Flash and your finished project will look as if a professional developer built the page. The easy-to-use lay-flat comb binding book allows you to view the steps needed to create a unique site hands-free and concentrate on the creativity of your page. A quick reference for using Flash 5 software, showing how to harness the power of its animation capabilities. Quick information on working with libraries, timelines, panels, drawing tools, and creating layers, buttons, movies, and instances. Written in a humorous style for a dash of fun. Plastic-comb binding. The quick reference is concise, "get it done", information, helpful alphabetical organization, convenient lay-flat binding, icons and other navigational aids, and much much more.
This book gets readers up-to-speed with the latest version of Macromedia Flash in just a weekend. It consists of 30 learning sessions over a period of three days. Each session is designed to take 30 minutes to complete, so the Crash Course is an intense 15-hour learning period beginning on Friday evening and ending on Sunday afternoon. Naturally, readers can adapt their learning to whatever schedule best suits their needs, but the message that a reader with no prior programming experience can learn the language or development environment in one weekend will be carried throughout the book. Topics include menu options, using pencil, brush, pen tools, layers, animated foreground content, designing flash logos, creating text effects, exploring sound to animation, creating strobes and advanced nested animations, exploring flash gradients, advanced bitmap techniques, using instant effects, options publishing and exporting and more.
How to Use Macromedia Flash MX and ActionScript is the simplest and most visual way to learn to create compelling Web animation. More than 100 two-page full-color spreads illustrate and clearly explain each Flash task step by step, from entry-level, beginning concepts to advanced techniques for experienced designers. The book includes expanded coverage of ActionScript so that readers can make greater use of Flash's capabilities. Flash can be a somewhat intimidating program for the beginning user, but How to Use Macromedia Flash MX and ActionScript, with its visual, step-by-step approach, makes it simple to learn the basic techniques involved in using Flash. Denise Tyler is no stranger to graphics, animation, and multimedia-related software. During many years of working as a freelance graphics artist and animator, she attained wide and varied experience with many graphic, animation, and Web-related software programs, including Flash.
Best-selling author Derek Franklin is back, with his fully updated and expanded Macromedia Flash MX Creative Web Animation and Interactivity, one of the best-selling guides to Macromedia Flash on the market. This book will provide you with the skills and inspiration you need to make creative use of Macromedia Flash MX to produce your own visual and interactive masterpieces. Whether you're a beginning Flash user or an advanced-intermediate user, Macromedia Flash MX Creative Web Animation and Interactivity provides you with a thorough reference to Flash MX's features, as well as step-by-step video, text-based tutorials, and hands-on exercises that will teach you to use Flash in the real world. Within its pages, you'll find everything you need to master Macromedia Flash MX, from basic drawing to complex interactivity. Create vector animations, incorporate video clips and control them with ActionScript, flash components, and use external data.
Foundation Flash 5 gives you all the skills you need to get started in the latest version of Flash. It takes you from your first drawing and animation project in Chapter 1 through to a strong foundation in the sophisticated ActionScripting capabilities now built into Flash 5. It is a thorough and practical, tutorial led book, where each chapter builds into a complete design example - reinforcing what you've learnt in that section and how it can be applied in real design projects. By the end of the book you'll have an expert-level, Flash-rich website, and the skills to develop and modify your own Flash 5 effects. Topics include the authoring environment; toolbox, sybmols and libraries, manging content on the stage with rulers, guides, grids, and son on, workign with color, bitmap graphics, and typefaces, tweening, masks, actions, beginning and intermediate ActionScript, sound, optimizing Flash, publishing Flash, and principles of good site design.
If you're picking up Flash for the first time with the latest MX release and want a solid tutorial, this Foundation book is for you. It assumes that you want deep, lasting knowledge that will allow you to build up your Flash skills from a solid base. The book centers on a linear tutorial that covers the core features of Flash MX. Each chapter blends theory and practice, with plentiful practical examples, and a case study that runs throughout the whole book to reinforce the learning in an integrated, real-world context. The book promises deep learning that will stick in your mind. This book caters for web designers for who are adopting Flash for the first time with Flash MX. It's based on the highly-successful Foundation Flash 5, and uses the same heavy-duty, sequential, detailed, thorough tutorial method, but it's fully updated to cover the new and enhanced features in MX. If you're coming to Flash completely from scratch, this book is for you.
The Complete Idiot's Guide to Macromedia Flash 5 teaches you the basics of using Flash 5 to create stimulating and action-packed Web pages. Whether you're a novice or more experienced user, this step-by-step, light-hearted approach will ease you into the world of Flash-y Web-page-building--with all the bells and whistles of streaming audio and video. The book gives an introduction to Flash 5, including basic instruction in creating art, working with layers, working with symbols, creating buttons, simple interactivity, creating forms, simple ActionScripting, tweening, masking, publishing and much more. The audience for the "idiot" and "dummy" schools of instruction books is pretty well defined--either you like them or you don't. As with others of this fashion, the Complete Idiot's Guide to Macromedia Flash 5 uses "bite-size chunks" to teach, instead of a longer tutorial style or a concise step-by-step. Learn flash in a fun environment.
If you're interested in learning design skills following a structured path, or if you've been using some of the tools of the trade, like Macromedia Flash, for some time but have never had the opportunity of a solid flash tutorial, this introductory level book is for you. Learn Design with Flash MX will answer all the essential design questions that other books ignore. By addressing the core design skills from a beginner's perspective, in the context of Flash MX, readers will gain a rich, solid, and structured understanding of the what, how, and why's of the fundamental principles of good design. If you're coming to Flash completely from scratch, this book will give you a broad and solid flash introduction enabling you to create aesthetically pleasing, well laid-out sites and content, which will help you learn the trade and get access to the professional web design world. This book will teach readers to develop and implement their creative ideas.
Learning Macromedia Flash 5 provides students the knowledge and experience they need to design and build animations for use on Web pages, in presentations, and as stand-alone movies. The total-immersion, hands-on tutorial walks students step by step, mouse-click by mouse-click, keystroke by keystroke through the various features of Macromedia Flash 5 e.g., graphics, simple and advanced animation techniques, sound, text, and programming scripts. The well-illustrated, spiral-bound manual contains easy-to-read, appealingly formatted procedural explanations and step-by-step exercises in a multi-part Lesson format. Learning Macromedia Flash 5 includes topics such as: Flash 5 Basics; Create a Movie; Enhance a Movie; Publish a Movie; Advanced Flash; and Projects and Challenges. The CD-ROM includes data files, evaluation version of Macromedia Freehand, Dreamweaver, and Fireworks.
Macromedia Flash 5 From Scratch teaches you about the many tools and features of Flash movie creation by building a Flash site for a travel company. In addition to addressing general interface and planning topics, the book covers topics such as creating graphic elements with drawing tools, working with symbols and libraries, and using timelines and animations. Advanced chapters teach you to build interactive pages with forms and variables. When you are done with the project, you will have a completed Web site that takes advantage of many features of Flash. Though Flash is sometimes perceived as difficult and complicated to learn, this guide presents the newest version as a straightforward tool for developing Web content and sites. Using a project-based approach, it shows beginning- to intermediate-level users how to create Flash animations and build effective Web pages using animations, interface elements, and sound.
Macromedia Flash MX H.O.T. covers all of the most important new features of Macromedia Flash MX, beginning with projects that focus on the MX interface, drawing and color tools, animation basics, tweening, symbols and instances, bitmaps, and more. As the projects progress, you'll tackle more complex techniques, such as working with movie clips, text, sound, and video. The latter part of the book addresses publishing and managing Macromedia Flash MX content, as well as how to create content by integrating other software into Macromedia Flash MX. There's no better way for you to get your feet wet using Macromedia Flash MX than with a H.O.T. tutorial. You'll learn core Macromedia Flash MX principles and techniques in a real-world Web design environment. If you're looking for an intelligent, approachable guide for learning Macromedia's latest version of Flash, you'll find lynda's Hands-On Training your e-ticket to Macromedia Flash MX expertise!
The fun and easy way to jazz up a Web site! Hands on tips for creating buttons, animations, actions and more. Make Web sites come alive with movement, sound, and interactivity, no animation experience required! With Macromedia Flash, you can transform an ordinary Web site into an interactive showplace that'll make visitors say "wow." But how do you get the hang of all those tools and techniques? Don't worry! With this friendly reference, you'll be drawing pictures, building buttons, creating animations, adding sound, setting up actions, and more, in a flash! All this on the bonus CD-ROM. Macromedia Dreamweaver, Fireworks, and FreeHand trial versions. Author created graphic shapes, designs, and images to incorporate into your own Macromedia Flash movies. Includes Adobe Photoshop tryout version and SWiSH demo. Gurdy Leete, a professor of digital media at Maharishi University of Management, has 20 years of computer animation experience.
Optimizing Flash Content with Shane Rebenschied is a CD-ROM-based tutorial developed for beginning to intermediate Flash users. Flash 5 is an authoring tool that enables you to create highly interactive and fast-loading Web content, combining vector and bitmap graphics. This CD-ROM covers workflow, file size, and performance optimization. During this CD-ROM tutorial you will learn how to reduce the file size of your Flash movie, how to make it play faster, and how to speed up working with Flash itself. Topics include the interface, drawing and color, animation basics, shape tweening, libraries, symbols, and instances, motion tweening, masking, type, importing bitmaps, buttons, movie clips, ActionScripting Basics, sound, publishing, integration, flash deconstruction, flash templates, and more. Shane Rebenschied is an instructor at lynda.com in Ojai, California. A graduate of the Art Center College of Design in Pasadena, California
Bring Web pages to life with eye-catching animation, interactive graphics, deluxe menu systems, and many other cool and creative features! Project Flash MX features 20 hands-on projects designed to lead readers, step-by-step, to a thorough understanding of the whys and hows of today's most popular tool for creating innovative web graphics. Ideal for readers who learn by doing, every project in this fast-paced and richly illustrated how-to book is broken down into a set of specific procedures. For additional simplification, each procedure is further divided into a series of short, straightforward steps that are accompanied by clear, concise, and easy-to-follow instructions.Tips appear at strategic points to reinforce key concepts and help readers avoid common pitfalls. All of the projects are presented in a logical sequence so that readers can build on the skills learned in previous projects. For beginning through intermediate flash users.
Sams Teach Yourself Macromedia Flash 5 in 24 Hours is specifically written for the new Flash user. Not a revision of a previous book, Phillip Kerman's book begins by covering the basics of Flash 5, including the use of the drawing tools, basic animation skills such as tweening, and putting together simple movies. In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications. Built around four main sections, the book starts out by teaching us the basics such as using the native painting and drawing tools.
Learn Macromedia Flash MX from the absolute beginning through The Flash MX Project. This book begins with web project management concerns and challenges as well as Web design considerations and concepts, and then quickly progresses through beginning and intermediate Flash MX skills. Then it continues with a Workshop, in which you are taken stepbystep through applying those concepts and techniques to an actual Flash movie. Reflecting the popularity, style, and awardwinning innovation of many children's activity web sites, including Crayola and Lego, The Flash MX Project features a fictional children's activity site. You will build an entire Flash web site that includes compelling graphics and animation, audio, video, ActionScript driven activities, games and personalization, and XML driven forms. If you wish to learn a specific aspect of Flash MX, you'll be able to go right to the seminar that covers it and view the flash source files from the CD.
This book provides a basic introduction to Flash to readers who have minimal computing experience. After working with this book, readers will be able to add exciting Flash animations to their own websites. The author covers essential skills and techniques, quickly allowing readers to use Flash to incorporate attention grabbing animations, buttons, and sounds into their websites. Addison-Wesley's Web Wizard Series is a series of brief, introductory books written by instructors, and covering Internet and Web programming topics of interest to anyone who wants to create web pages. Written for graphic artists new to web design and computer hobbyists, this guide introduces the basics of creating animations, adding action and sounds, and publishing files called movies to the web with the Flash animation program. The final chapters provide an introduction the ActionScript, and outline suggested Flash design practices.
Flash is a tool for creating interactive and animated Web sites. In this Flash tutorial you will learn how to start using Flash in your applications. Start Learning Flash. Topics include: Flash introduction, Flash How To, Flash in HTML, Flash tweening, Flash GuideTween, Flash TintTween, Flash ShapeTween, Flash buttons, Flash animation, and Flash sound. You will also learn the advantages of Flash compared to animated images and Java Applets; how to embed a Flash movie into an HTML page; and tweening, where you can create movements and changes.