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Takes beginners on a deluxe tour of the ins and outs of C programming. It provides detailed information in a friendly, informative manner, and talks to you at your level, without talking down to you. Absolute Beginner's Guide, Second Edition, teaches you the basics of C, including how to organize a program, print to the screen, and store data. Numerous concepts, such as variables, operators, file I/O, pointers, arrays, and functions might seem foreign now, but with this book, you will become a proficient C programmer. Friendly icons highlight notes, clues, pitfalls, warnings, and rewards to make the text easier for you to follow and understand. A tear-out card of C functions, a hierarchy chart, a special "Where Do I Go From here" section, and other useful quick reference materials are also included for your convenience. Learn C programming terms and concepts in a non-cryptic style which presumes no prior programming knowledge or experience.
Visual C++ 6 is the latest incarnation of Microsoft's premier development product for C++ developers. It contains the latest version of the MFC&T (Microsoft Foundation Classes & Templates) which has virtually become the Industry-wide library used to write Windows programs. Visual C++ 6 also contains the Active Template Library 3.0 ( ATL ) , which is a framework and collection of Wizards for writing ActiveX & COM controls. This book is a tutorial in use of all the major functions of Visual C++ 6. Proven teaching methods guarantee success to novice C++ programmers with a complete tutorial from 'vanilla' C++ , through to OO programming, Windows and using MFC&T. Each concept is supported by graduated code examples and the reader will be coherent in writing a real Windows program and controls by the end of the book. The author covers all the bases here in a title that will certainly compare favorably with any other Visual C++ tutorial on the market.
C For Dummies, Volume Two, is the much awaited sequel to C For Dummies, Volume One. It's the rest of the story filled with relevant information that C programmers need to know. This down-to-earth reference explores the short history of the C language and provides helpful tips that show users how to trouble-shoot in C. Soon, you'll be able to figure out functions and find out how to deal with the ever-changing variables and math associated with C programming. It's actually explained in a way that makes C fun and easy to understand! This book includes advice on how to get the best hand-holding information ever written about pointers; Create large projects; Find detailed information about strings, structures, and disk access; Discover a C language summary; Read special information about Borland and Microsoft compilers; Implement tips and tricks from C gurus; Ace the fun quizzes and final exams that appear after each lesson and chapter.
Sams Teach Yourself C for Linux Programming in 21 Days presents C programming techniques in a logical and easy-to-follow sequence that helps you understand the principles involved in developing C programs. You'll begin the basics of writing a program, then move on to arrays, pointers, disk input/output, functions, and more. Learn the basics of C, including variables, constants, conditional statements, loops, pointers, data structures, input/output, and functions. This book presents C in the most logical and easy-to-learn sequence, and is geared towards programmers learning the C language for Linux. Also included will be additional material needed to develop and execute programs for Linux. Erik de Castro Lopo is a professional Research and Develpoment engineer who lives and works in Sydney Australia. He used UNIX extensively while at University and discovered Linux in 1995. He is a regular visitor to the Linux Usenet newsgroups.
This book is meant to help the reader learn how to program in C. It is the definitive reference guide, now in a second edition. Although the first edition was written in 1978, it continues to be a worldwide best-seller. This second edition brings the classic original up to date to include the ANSI standard. We have tried to retain the brevity of the first edition. C is not a big language, and it is not well served by a big book. We have improved the exposition of critical features, such as pointers, that are central to C programming. We have refined the original examples, and have added new examples in several chapters. For instance, the treatment of complicated declarations is augmented by programs that convert declarations into words and vice versa. As before, all examples have been tested directly from the text, which is in machine-readable form. This second edition of The C Programming Language describes C as defined by the ANSI standard.
Teach Yourself C++ is a concise guide to one of the most popular programming languages in use today. All aspects of the programming are clearly explained, with examples and exercises used throughout. The book covers data storage and flow control, standard library functions, the preprocessor, pointers and reference variables, object-oriented programming. Richard Riley is an experience computer programmer and has written extensively in C++, Perl, Java, JavaScript and HTML. Topics include and introduction to C++, C++ compiler, the code linker, handling data, physical memory, casting, control statements such as the if statement and switch statement, loops, break and continue, arrays, handling strings in C++, declaring functions, data scope, the C Standard Library, header files, classic C I/O, simple file handling, Blocked I/O, trick string manipulation, dynamic memory allocation, the preprocessor, the #include directive, macro traps, and much more.
This handy reference presents eight book-length modules that show readers how to conquer all aspects of C++, today's most widely used programming language for software applications, with 3.6 million developers. Includes an easy-to-understand C++ primer for beginners; Features chapters on game programming, creating enterprise applications, and Web services for experienced developers; Offers complete coverage of all the most popular compilers and intergrated development environments for C++, including gcc, Borland, CodeWarrior and Microsoft's new Visual C++ .NET and Visual Studio .NET IDE; CD-ROM contains all code examples from the book and the GNU C++ compiler. This guide will introduce C++, objects and classes, fixing programs, advanced programming, reading and writing files using C++, and Visual Studio and MFC. Author Jeff Cogswell is a software engineer, writer, consultant, and former educator. He is also the author of other programming books.
C++ Gotchas is the professional programmer's guide to avoiding and correcting ninety-nine of the most common, destructive, and interesting C++ design and programming errors. It also serves as an inside look at the more subtle C++ features and programming techniques. This book discusses basic errors present in almost all C++ code, as well as complex mistakes in syntax, preprocessing, conversions, initialization, memory and resource management, polymorphism, class design, and hierarchy design. Each error and its repercussions are explained in context, and the resolution of each problem is detailed and demonstrated. Readers will discover how to escape both common and complex traps associated with C++; How to produce more reusable, maintainable code; Advanced C++ programming techniques; Nuances of the C++ language. Readers will also learn more about commonly misunderstood features of C++ used in advanced programming and design.
The Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. This new Fourth Edition has an upgraded OOD/UML case to latest UML standard, as well as significant improvements to exception handling and operator overloading chapters. Features enhanced treatment of strings and arrays as objects earlier in the book using standard C++ classes, string and vector. The book retains every key concept and technique ANSI C++ developers need to master: control structures, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more.
C++ Network Programming, Volume 2, focuses on ACE frameworks, providing thorough coverage of the concepts, patterns, and usage rules that form their structure. This book is a practical guide to designing object-oriented frameworks and shows developers how to apply frameworks to concurrent networked applications. C++ Networking, Volume 1, introduced ACE and the wrapper facades, which are basic network computing ingredients. Volume 2 explains how frameworks build on wrapper facades to provide higher-level communication services. This book contains an overview of ACE frameworks; Design dimensions for networked services; Descriptions of the key capabilities of the most important ACE frameworks; Numerous C++ code examples that demonstrate how to use ACE frameworks. C++ Network Programming, Volume 2, teaches how to use frameworks to write networked applications quickly, reducing development effort and overhead. It can prove to be an invaluable asset.
This tutorial is rewritten to describe the features and programming usage of Standard C++. The C++ Primer provides usage and efficiency guidles as well. Highlights of this book include Clear, practical and example-driven coverage of the Standard Library, with emphasis on the containers, iterators and algorithms (also known as the Standard Template Library), the string class and iostreams; A detailed look at the new features of Standard C++; exception handling, run-time type identification, namespaces, the built-in bool type, and new-style cast-notation, with advice on how to effectively use them; A thorough introduction of the advanced language features, such as templates, classes, and inheritance in support of generic programming, object-oriented programming and object-based programming; An appendix that can be used as a quick reference for the generic algorithms, describing their behavior, and providing concrete examples of how to use them
This is a special 3rd edition of the C++ Programming Language which includes two new appendixes on locales and standard library exception safety. The result is a complete authoritative coverage of the C++ Language, its standard library, and key techniques. In this edition, author Bjarne Stroustrup, the creator of C++, presents the full specification for the C++ language and standard library, a spec that will soon become the joint ISO/ANSI C++ standard. Past readers will find that the new edition has changed a great deal and grown considerably to encompass new language features, particularly run-time type identification, namespaces, and the standard library. Topics include abstract classes as interfaces; class hierarchies for object-oriented programming; exceptions for regular error handling; standard containters and algorithms; standard strings, I/O strings, and numerics; namespaces for modularity in large-scale software; and many other aspects.
Programming with the C++ Standard Library can certainly be difficult, but Nicolai Josuttis's The C++ Standard Library provides one of the best available guides to using the built-in features of C++ effectively. The C++ Standard Library provides plenty of default functionality in the form of the Standard Template Library (STL) for containers (like vectors and linked lists), as well as generic algorithms (which allow you to sort, search, and manipulate elements inside containers). The best thing about The C++ Standard Library is that it gives the reader a concise guide to working with these basic containers (from lists to sets and maps, with everything in between). Each container type is explained along with short code excerpts. Moreover, in a reference section, the author explores the connections between each container type, showing how they share similar methods. The C++ Standard Library can be a real timesaver for a programmer.
The first book to provide complete and accurate information on using templates in C++. A complete reference as well as a tutorial. Includes real-world examples. Every working C++ programmer will need a copy of this book for his or her library. The authors urge readers to see them as a scientist engineer pair, producing a combination C++ template tutorial with a detailed reference. They introduce language elements and design elements of the template feature of the programming language and provide coverage of template syntax and semantics. Techniques covered include static polymorphism, policy classes, metaprogramming, and expression templates. Also discussed is the C++ standard library, constructed largely with templates. Readers are expected to know C++ before approaching the book. You will learn the exact behavior of templates, how to avoid pitfalls, idoms and techniques, reusing source code, increasing efficiency of C++ programs.
CGI Programming in C & Perl shows you how to create interactive, multimedia documents via CGI programming in two practical languages: C, which has a distinct performance advantage, and Perl, one of the most popular for CGI today. Applications and source code are presented in both languages in the book and on the CD-ROM. In this book you will learn how to generate HTML pages and images on the fly, get CGI access on your ISP's site, ensure security for your CGI-activated site, parse form submission directly, and send e-mail via forms and CGI. CGI programs can take advantage of any resource available to the server computer to generate their output and can also accept input from the user through forms. These two basic capabilities have led to wide variety of applications, such as form processing, geneartion of inline images and movies, the formatting of data sets based on queries to a database, real-time updates to web pages, and more.
The Complete Idiot's Guide to C++ is the fun way to study the basics. By learning the mysteries of the C++ program, you'll no longer fear the bite of the bits. From why to use C++ to how to use C++, this book spells it out easily. Soon phrases like the antimatter version of cout, multidimensional arrays, and binary files won't sound so foreign. And you'll be programming faster than you used to say, "OOPs, I just trashed all those files. Did you need those, George?" This book includes the jargon, the geeky talk, and boring bits; Learn how to spread yourself out in space with multidimensional arrays; Combine arrays and functions to build very useful C++ code; Receive expert advice on the best ways to learn object-oriented programming; Work with constants and variables; Know your ints from your floats; Learn the syntax of the for loop; Populate and array at runtime; Use alternative ways to store data; Take pity on the overloaded operator and more.
This exceptionally useful text offers Scott Myers's expertise in C++ class design and programming tips. The second edition incorporates recent advances to C++ included in the ISO standard, including namespaces and built-in template classes, and is required reading for any working C++ developer. The book opens with some hints for porting code from C to C++ and then moves on to the proper use of the new and delete operators in C++ for more robust memory management. The text then proceeds to class design, including the proper use of constructors, destructors, and overloaded operator functions for assignment within classes. (These guidelines ensure that you will create custom C++ classes that are fully functional data types, which can be copied and assigned just like built-in C++ classes.) The author also provides a handful of suggestions for general class design, including strategies for using different types of inheritance and encapsulation.
For the practicing programmer with little time to spare, Essential C++ offers a fast-track to learning and working with C++ on the job. Essential C++ presents the basics of C++ in the context of procedural, generic, object-based, and object-oriented programming. It is organized around a series of increasingly complex programming problems, and language features are introduced as solutions to these problems. In this way you will not only learn about the functions and structure of C++, but will understand their purpose and rationale. You will find in-depth coverage of key topics such as: Generic programming and the Standard Template Library (STL); Object-based programming and class design; Object-oriented programming and the design of class hierarchies; Function and class template design and use; Exception handling and Run-Time Type Identification. This concise tutorial will give you a working knowledge of C++ and a firm foundation.
Expert C Programming reveals the coding techniques used by the best C programmers. It relates C to other languages, and includes an introduction to C++ that can be understood by an programmer without weeks of mind-bending study. Covering both the IBM PC and UNIX systems, it is an entertaining and educational romp through C showing how experts really use it. Expert C Programming is a must read for anyone who wants to learn more about the implementation, practical use, and folklore of C. Defying the stereotypical notion that technical books tend to be boring, Expert C Programming offers a lively and often humorous look at many aspects of C, from how memory is laid out to the details of pointers and arrays. This is a very different book on the C Language. It presents dozens of astonishing examples including software that blew up the space probe to Venus, the C bug that shut down the entire AT&T phone system, C programmer job secrets, and much more.
This book helps beginners get started and provides them with enough information to create their own games. It is a book that requires no previous experience with programming, but does assume a good understanding of computers. It begins by teaching the basics of C++ programming and covers basic program flow, statements, and functions. For Windows programming, it goes from the basics of creating a window to developing a complete game library using the latest DirectX version. For Windows programmers, it includes coverage of all the basic functionality of windows, menus, dialogs, icons, and some graphics. This all-encompassing book also provides coverage of DirectX, game design, and architecture, 2D game engines, game mathematics, data structures and algorithms, artificial intelligence, physics, particle systems and culminates with the entire development process of a 2D platform game. Bruno Miguel Teixeira De Sousa began programming at age 8.
Your first aid kit for building and debugging your programs. Now updated to cover the latest ANSI C++ standards, this friendly guide gives you a C++ jump start with expanded coverage of beginning programming techniques. From classes and hierarchies to libraries, the easy-to-follow explanations of object-oriented and non-object-oriented C++ concepts and the step-by-step instructions will have you programming in no time. You will be able to conquer C++ with confidence using this completely revised and updated guide. This edition features expanded coverage of beginning programming in C++, with step-by-step instructions on non-object-oriented and object-oriented programming. The CD-ROM contains the C++ GNU compiler, sample code, and more. With this Dummies edition, discover how to write programs, create source codes, use the Visual C++ help system, build objects, develop C++ pointers, debug programs, and more.
Discusses methods for linking the power of compiled languages into Internet interfaces. Shows beginning to advanced programmers how to link existing C++ and C code to HTML GUI Internet capabilities. The primary focus is methods for using C++ and C for developing the cgi-bin programs. These include capabilities unavailable through other methods, such as continuity across forms, hidden variable files, and cgi HTML. The book also contains techniques for programming in C++ and C, such as pointers to functions and parsing, as well as general material on the Internet, such as object analysis of Web pages and applets and cgi. Contains lists of terminology and further reading, and appendices on C++ and C version of forms routines and interactive games. The book includes maximizing effieciency and minimizing resource usage in your cgi-bin programs, create forms, interactive games, control system animation, questionaires, and real time applications
Fully revised and beefed up with plenty of new material on today's Standard C++, the new edition of Bruce Eckel's Thinking in C++: Volume I is an excellent tutorial to mastering this rich programming language, filled with expert advice and written in a patient, knowledgeable style. Topics include Introduction to objects, inheritance, composition, polymorphism, exception handling, analysis and design fundamentals, advantages of C++, transitioning from C, compiling and building programs, writing C++ functions, flow control, C++ operators, data types, casting, debugging tips, pointers to functions, designing reusable C++ classes, conditional compilation and header files, access specifiers, constructors and destructors, function overloading and default arguments, using const and static effectively, inlining, namespaces, references, copy constructors, operator overloading, using new and delete for dynamic objects, virtual functions and more.
Developing a large scale software system in C++ requires more than just a sound of understanding of the logical design issues covered in most books on C++ programming. To be successful, you will also need a grasp of physical design concepts that, while closely tied to the technical aspects of development, include a dimension with which even expert software developers may have little or not experience. This is the definitive book for all C++ software professionals involved in large development efforts such as databaes, operating systems, compilers, and frame-works. It is the first C++ book that actually demonstrates how to design large systems, and one of the few books on object-orinted design specifically geared to practical aspects of the C++ programming language. Lakos provides you with a catalog of specific techniques designed to eliminate cyclic, compile time, and link time dependencies. He then extends the concepts to very large systems.
Introduces the basic commands for writing programs in C++. Writing in an imaginary classroom format, Smiley (Penn State University) explains the 11 fundamental data types, selection structures, loops, and functions, then moves on to the more advanced topics of creating objects from instantiable classes, controlling access to data in an object, designing classes using inheritance, and array processing. More than 100,000 programmers owe their careers to Professor John Smiley. In this unique guide, the guru himself will teach you, in a classroom setting, how to program with C++. Learn from more than 100 questions and answers as well as real-world programming projects. No prior programming experience is required to quickly grasp these basic, easy-to-understand lessons which are enhanced with questions and exercises. Functions, inheritance, errors and error handling, classes and creating objects, and more are covered in this introductory primer.