Complete Idiot's Guide to C++

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The Complete Idiot's Guide to C++ is the fun way to study the basics. By learning the mysteries of the C++ program, you'll no longer fear the bite of the bits. From why to use C++ to how to use C++, this book spells it out easily. Soon phrases like the antimatter version of cout, multidimensional arrays, and binary files won't sound so foreign. And you'll be programming faster than you used to say, "OOPs, I just trashed all those files. Did you need those, George?" This book includes the jargon, the geeky talk, and boring bits; Learn how to spread yourself out in space with multidimensional arrays; Combine arrays and functions to build very useful C++ code; Receive expert advice on the best ways to learn object-oriented programming; Work with constants and variables; Know your ints from your floats; Learn the syntax of the for loop; Populate and array at runtime; Use alternative ways to store data; Take pity on the overloaded operator and more.

  • Cost: $20.00
  • Pages: 342
  • Edition: Book and CD-ROM edition
  • ISBN: 0789718162

Effective C++

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This exceptionally useful text offers Scott Myers's expertise in C++ class design and programming tips. The second edition incorporates recent advances to C++ included in the ISO standard, including namespaces and built-in template classes, and is required reading for any working C++ developer. The book opens with some hints for porting code from C to C++ and then moves on to the proper use of the new and delete operators in C++ for more robust memory management. The text then proceeds to class design, including the proper use of constructors, destructors, and overloaded operator functions for assignment within classes. (These guidelines ensure that you will create custom C++ classes that are fully functional data types, which can be copied and assigned just like built-in C++ classes.) The author also provides a handful of suggestions for general class design, including strategies for using different types of inheritance and encapsulation.

  • Cost: $37.95
  • Pages: 256
  • Edition: 2nd edition
  • ISBN: 0201924889

Essential C++

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For the practicing programmer with little time to spare, Essential C++ offers a fast-track to learning and working with C++ on the job. Essential C++ presents the basics of C++ in the context of procedural, generic, object-based, and object-oriented programming. It is organized around a series of increasingly complex programming problems, and language features are introduced as solutions to these problems. In this way you will not only learn about the functions and structure of C++, but will understand their purpose and rationale. You will find in-depth coverage of key topics such as: Generic programming and the Standard Template Library (STL); Object-based programming and class design; Object-oriented programming and the design of class hierarchies; Function and class template design and use; Exception handling and Run-Time Type Identification. This concise tutorial will give you a working knowledge of C++ and a firm foundation.

  • Cost: $33.95
  • Pages: 304
  • Edition: 1st edition
  • ISBN: 0201485184

Expert C Programming

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Expert C Programming reveals the coding techniques used by the best C programmers. It relates C to other languages, and includes an introduction to C++ that can be understood by an programmer without weeks of mind-bending study. Covering both the IBM PC and UNIX systems, it is an entertaining and educational romp through C showing how experts really use it. Expert C Programming is a must read for anyone who wants to learn more about the implementation, practical use, and folklore of C. Defying the stereotypical notion that technical books tend to be boring, Expert C Programming offers a lively and often humorous look at many aspects of C, from how memory is laid out to the details of pointers and arrays. This is a very different book on the C Language. It presents dozens of astonishing examples including software that blew up the space probe to Venus, the C bug that shut down the entire AT&T phone system, C programmer job secrets, and much more.

  • Cost: $39.99
  • Pages: 384
  • Edition: 1st edition
  • ISBN: 0131774298

Game Programming All in One

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This book helps beginners get started and provides them with enough information to create their own games. It is a book that requires no previous experience with programming, but does assume a good understanding of computers. It begins by teaching the basics of C++ programming and covers basic program flow, statements, and functions. For Windows programming, it goes from the basics of creating a window to developing a complete game library using the latest DirectX version. For Windows programmers, it includes coverage of all the basic functionality of windows, menus, dialogs, icons, and some graphics. This all-encompassing book also provides coverage of DirectX, game design, and architecture, 2D game engines, game mathematics, data structures and algorithms, artificial intelligence, physics, particle systems and culminates with the entire development process of a 2D platform game. Bruno Miguel Teixeira De Sousa began programming at age 8.

  • Cost: $49.99
  • Pages: 992
  • Edition: Book and CD-ROM edition
  • ISBN: 1931841233

GNU C++ for Dummies

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Your first aid kit for building and debugging your programs. Now updated to cover the latest ANSI C++ standards, this friendly guide gives you a C++ jump start with expanded coverage of beginning programming techniques. From classes and hierarchies to libraries, the easy-to-follow explanations of object-oriented and non-object-oriented C++ concepts and the step-by-step instructions will have you programming in no time. You will be able to conquer C++ with confidence using this completely revised and updated guide. This edition features expanded coverage of beginning programming in C++, with step-by-step instructions on non-object-oriented and object-oriented programming. The CD-ROM contains the C++ GNU compiler, sample code, and more. With this Dummies edition, discover how to write programs, create source codes, use the Visual C++ help system, build objects, develop C++ pointers, debug programs, and more.

  • Cost: $17.49
  • Pages: 425
  • Edition: 4th edition
  • ISBN: 076450746X

Internet Programming in C/C++

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Discusses methods for linking the power of compiled languages into Internet interfaces. Shows beginning to advanced programmers how to link existing C++ and C code to HTML GUI Internet capabilities. The primary focus is methods for using C++ and C for developing the cgi-bin programs. These include capabilities unavailable through other methods, such as continuity across forms, hidden variable files, and cgi HTML. The book also contains techniques for programming in C++ and C, such as pointers to functions and parsing, as well as general material on the Internet, such as object analysis of Web pages and applets and cgi. Contains lists of terminology and further reading, and appendices on C++ and C version of forms routines and interactive games. The book includes maximizing effieciency and minimizing resource usage in your cgi-bin programs, create forms, interactive games, control system animation, questionaires, and real time applications

  • Cost: $57.00
  • Pages: 514
  • Edition: 1st edition
  • ISBN: 0137123582

Introduction to Standard C++

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Fully revised and beefed up with plenty of new material on today's Standard C++, the new edition of Bruce Eckel's Thinking in C++: Volume I is an excellent tutorial to mastering this rich programming language, filled with expert advice and written in a patient, knowledgeable style. Topics include Introduction to objects, inheritance, composition, polymorphism, exception handling, analysis and design fundamentals, advantages of C++, transitioning from C, compiling and building programs, writing C++ functions, flow control, C++ operators, data types, casting, debugging tips, pointers to functions, designing reusable C++ classes, conditional compilation and header files, access specifiers, constructors and destructors, function overloading and default arguments, using const and static effectively, inlining, namespaces, references, copy constructors, operator overloading, using new and delete for dynamic objects, virtual functions and more.

  • Cost: $29.37
  • Pages: 814
  • Edition: 2nd Book and CD-ROM edition
  • ISBN: 0139798099

Large-Scale C++ Software Design

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Developing a large scale software system in C++ requires more than just a sound of understanding of the logical design issues covered in most books on C++ programming. To be successful, you will also need a grasp of physical design concepts that, while closely tied to the technical aspects of development, include a dimension with which even expert software developers may have little or not experience. This is the definitive book for all C++ software professionals involved in large development efforts such as databaes, operating systems, compilers, and frame-works. It is the first C++ book that actually demonstrates how to design large systems, and one of the few books on object-orinted design specifically geared to practical aspects of the C++ programming language. Lakos provides you with a catalog of specific techniques designed to eliminate cyclic, compile time, and link time dependencies. He then extends the concepts to very large systems.

  • Cost: $54.99
  • Pages: 846
  • Edition: 1st edition
  • ISBN: 0201633620

Learn to Program with C++

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Introduces the basic commands for writing programs in C++. Writing in an imaginary classroom format, Smiley (Penn State University) explains the 11 fundamental data types, selection structures, loops, and functions, then moves on to the more advanced topics of creating objects from instantiable classes, controlling access to data in an object, designing classes using inheritance, and array processing. More than 100,000 programmers owe their careers to Professor John Smiley. In this unique guide, the guru himself will teach you, in a classroom setting, how to program with C++. Learn from more than 100 questions and answers as well as real-world programming projects. No prior programming experience is required to quickly grasp these basic, easy-to-understand lessons which are enhanced with questions and exercises. Functions, inheritance, errors and error handling, classes and creating objects, and more are covered in this introductory primer.

  • Cost: $20.99
  • Pages: 624
  • Edition: paperback
  • ISBN: 0072225351