C++ How to Program

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The Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. This new Fourth Edition has an upgraded OOD/UML case to latest UML standard, as well as significant improvements to exception handling and operator overloading chapters. Features enhanced treatment of strings and arrays as objects earlier in the book using standard C++ classes, string and vector. The book retains every key concept and technique ANSI C++ developers need to master: control structures, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more.

  • Cost: $78.67
  • Pages: 1408
  • Edition: 4th edition
  • ISBN: 0130384747

Resource Specification

Category:

C and C++ : Books

Title / Program Name:

C++ How to Program

URL:

http://www.amazon.com/exec/obidos/ASIN/0130384747/bigwebmasters-20

Screenshots URL:

http://www.bigwebmaster.com/screenshots/0130384747.jpg

Released Date:

August 12, 2002

Cost:

$78.67

List Price:

$78.67

Pages:

1408

Edition:

4th edition

ISBN:

0130384747

Publisher:

Prentice Hall

Author:

Harvey M. Deitel, Paul J. Deitel

Keywords:

stl containers, container adapters, algorithms, iterators, object oriented development

Summary:

Practical introduction to C++ programming

Description:

The Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. This new Fourth Edition has an upgraded OOD/UML case to latest UML standard, as well as significant improvements to exception handling and operator overloading chapters. Features enhanced treatment of strings and arrays as objects earlier in the book using standard C++ classes, string and vector. The book retains every key concept and technique ANSI C++ developers need to master: control structures, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more.

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