Introduction to Java Programming

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This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics' examples are built using Swing components, tested using Java 2 on Windows and on Sun Solaris using no depreciated API. The source code for all examples can be found on the companion CD-ROM, which also contains JBuilder 3 University Edition. The overall objective of this book is to teach the reader how to use many levels of abstraction to solve problems, both small and large. Teaches programming concepts and techniques as well as the Java language. Provides modern graphics programming using Swing components. Includes good representative examples that can run in stand-alone applications or applets and coverage of new JBuilder 3 features.

  • Cost: $74.00
  • Pages: 700
  • Edition: Book and CD-ROM edition
  • ISBN: 0130869112

Resource Specification

Category:

Java : Books

Title / Program Name:

Introduction to Java Programming

URL:

http://www.amazon.com/exec/obidos/ASIN/0130869112/bigwebmasters-20

Screenshots URL:

http://www.bigwebmaster.com/screenshots/0130869112.jpg

Released Date:

February 11, 2000

Cost:

$74.00

List Price:

$74.00

Pages:

700

Edition:

Book and CD-ROM edition

ISBN:

0130869112

Publisher:

Prentice Hall

Author:

Y. Daniel Liang

Keywords:

java methods, java objects, java classes, java inheritance, java graphics, java programming, java applets, java exception handling, java internationalization, java multithreading, java multimedia, java networking

Summary:

Covers the major topics in Java programming

Description:

This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics' examples are built using Swing components, tested using Java 2 on Windows and on Sun Solaris using no depreciated API. The source code for all examples can be found on the companion CD-ROM, which also contains JBuilder 3 University Edition. The overall objective of this book is to teach the reader how to use many levels of abstraction to solve problems, both small and large. Teaches programming concepts and techniques as well as the Java language. Provides modern graphics programming using Swing components. Includes good representative examples that can run in stand-alone applications or applets and coverage of new JBuilder 3 features.

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