Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Flash, the 10 Minute Guide to Macromedia Flash 5 focuses on the most often used features, covering them in lessons designed to take 10 minutes or less to complete. Ten minutes is all you need to learn how to Create and edit graphics; Import graphics; Use text; Use layers; Attach actions and sounds. Some topics included in the chapters of the book include exploring the flash environment; drawingin images in flash, filling objects with color; selecting and manipulating objects; grouping and manipulating objects; the flash stage; learning to use flash layers; adding text to a movie; making symbols; organizing with libraries; frame by frame animation; making interactive buttons; assigning action to buttons; animating with keyframes; flowing animation; adding sound; handling download differences; loading movies; importing to flash; and going online.
10 Minute Guide to Flash 5
http://www.amazon.com/exec/obidos/ASIN/0789726734/bigwebmasters-20
http://www.bigwebmaster.com/screenshots/0789726734.jpg
January 15, 2002
$10.49
$14.99
192
1st edition
0789726734
Que
Joe Sullivan, Joe Sulllivan, Joseph Sullivan, Joseph Sulllivan
flash actions, flash sounds, flash layers, flash keyframes
Focuses on the most used Flash features
Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Flash, the 10 Minute Guide to Macromedia Flash 5 focuses on the most often used features, covering them in lessons designed to take 10 minutes or less to complete. Ten minutes is all you need to learn how to Create and edit graphics; Import graphics; Use text; Use layers; Attach actions and sounds. Some topics included in the chapters of the book include exploring the flash environment; drawingin images in flash, filling objects with color; selecting and manipulating objects; grouping and manipulating objects; the flash stage; learning to use flash layers; adding text to a movie; making symbols; organizing with libraries; frame by frame animation; making interactive buttons; assigning action to buttons; animating with keyframes; flowing animation; adding sound; handling download differences; loading movies; importing to flash; and going online.
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