Teach Yourself Flash 5

Visit Teach Yourself Flash 5

Sams Teach Yourself Macromedia Flash 5 in 24 Hours is specifically written for the new Flash user. Not a revision of a previous book, Phillip Kerman's book begins by covering the basics of Flash 5, including the use of the drawing tools, basic animation skills such as tweening, and putting together simple movies. In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications. Built around four main sections, the book starts out by teaching us the basics such as using the native painting and drawing tools.

  • Cost: $17.49
  • Pages: 587
  • Edition: paperback
  • ISBN: 067231892X

Resource Specification

Category:

Flash : Books

Title / Program Name:

Teach Yourself Flash 5

URL:

http://www.amazon.com/exec/obidos/ASIN/067231892X/bigwebmasters-20

Screenshots URL:

http://www.bigwebmaster.com/screenshots/067231892X.jpg

Released Date:

November 17, 2000

Cost:

$17.49

List Price:

$24.99

Pages:

587

Edition:

paperback

ISBN:

067231892X

Publisher:

Sams

Author:

Phillip Kerman

Keywords:

flash preloaders, flash preloading, flash tweening, beginning flash

Summary:

Learning Flash designed for the beginner

Description:

Sams Teach Yourself Macromedia Flash 5 in 24 Hours is specifically written for the new Flash user. Not a revision of a previous book, Phillip Kerman's book begins by covering the basics of Flash 5, including the use of the drawing tools, basic animation skills such as tweening, and putting together simple movies. In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications. Built around four main sections, the book starts out by teaching us the basics such as using the native painting and drawing tools.

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