Tired of flipping from one program to another, using FreeHand to design graphics and Flash to animate them and publish them to the Web? Macromedia Flash MX FreeHand 10 Studio streamlines the process by letting you use FreeHand and Flash in tandem, from one interface, to create professional vector-based graphics and export them to print or the Web. With Macromedia Flash MX FreeHand 10: Advanced TFS, you learn by doing. Each lesson focuses on one real-world project that uses components of FreeHand and Flash, showing both what you can do with the programs and exactly how to do it. The opening lessons give you a solid foundation in the basics: how to combine text and graphics, work with paths and points, use layers and styles, and prepare files for print or the Web. From there, learn how to drag and drop illustrations from FreeHand to Flash, maintaining symbols and layers, and then instantly publish them to the Flash Player.
Macromedia Flash MX FreeHand
http://www.amazon.com/exec/obidos/ASIN/0201775026/bigwebmasters-20
http://www.bigwebmaster.com/screenshots/0201775026.jpg
June 18, 2002
$31.49
$44.99
352
Book and CD-ROM edition
0201775026
Macromedia Press
Brad Kozak
Macromedia Freehand, Macromedia Flash, flash symbols, flash layers
Create professional vector-based graphics from Freehand to Flash
Tired of flipping from one program to another, using FreeHand to design graphics and Flash to animate them and publish them to the Web? Macromedia Flash MX FreeHand 10 Studio streamlines the process by letting you use FreeHand and Flash in tandem, from one interface, to create professional vector-based graphics and export them to print or the Web. With Macromedia Flash MX FreeHand 10: Advanced TFS, you learn by doing. Each lesson focuses on one real-world project that uses components of FreeHand and Flash, showing both what you can do with the programs and exactly how to do it. The opening lessons give you a solid foundation in the basics: how to combine text and graphics, work with paths and points, use layers and styles, and prepare files for print or the Web. From there, learn how to drag and drop illustrations from FreeHand to Flash, maintaining symbols and layers, and then instantly publish them to the Flash Player.
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