Flash MX for Interactive Simulation

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Flash MX for Interactive Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to robotic arms. This tried and true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects. Written for experienced ActionScript programmers, the guide introduces the simulator architecture and the rules of statechart notation, then provides tutorials on creating common user interface elements.

  • Cost: $34.97
  • Pages: 400
  • Edition: Book and CD edition
  • ISBN: 1401812910

Resource Specification

Category:

Flash : Books

Title / Program Name:

Flash MX for Interactive Simulation

URL:

http://www.amazon.com/exec/obidos/ASIN/1401812910/bigwebmasters-20

Screenshots URL:

http://www.bigwebmaster.com/screenshots/1401812910.jpg

Released Date:

November 18, 2002

Cost:

$34.97

List Price:

$49.95

Pages:

400

Edition:

Book and CD edition

ISBN:

1401812910

Publisher:

OnWord Press

Author:

Jonathan Kaye, David Castillo

Keywords:

advanced flash components, advanced actionscript, flash mx components

Summary:

Flash MX Components for experienced ActionScript programmers

Description:

Flash MX for Interactive Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to robotic arms. This tried and true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects. Written for experienced ActionScript programmers, the guide introduces the simulator architecture and the rules of statechart notation, then provides tutorials on creating common user interface elements.

Ratings Breakdown

Number of Votes:

5

Resource Rating:

4.20

Highest Rating:

9

Lowest Rating:

1

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