ActionScripting in Flash MX

Visit ActionScripting in Flash MX

Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts. This book covers the gamut from novice to expert, but it shows real strength in getting basic Flash users into some serious programming. Kerman starts off assuming knowledge of fundamental tools and animation, and moves right into building familiarity with ActionScript.

  • Cost: $27.99
  • Pages: 720
  • Edition: 1st edition
  • ISBN: 0735712956

Resource Specification

Category:

Flash : Books

Title / Program Name:

ActionScripting in Flash MX

URL:

http://www.amazon.com/exec/obidos/ASIN/0735712956/bigwebmasters-20

Screenshots URL:

http://www.bigwebmaster.com/screenshots/0735712956.jpg

Released Date:

July 19, 2002

Cost:

$27.99

List Price:

$39.99

Pages:

720

Edition:

1st edition

ISBN:

0735712956

Publisher:

New Riders Publishing

Author:

Phillip Kerman

Keywords:

Beginning Flash, Intermediate Flash, Advanced Flash, ActionScript programming

Summary:

Fundamental Flash tools and animation and learning ActionScript programming

Description:

Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts. This book covers the gamut from novice to expert, but it shows real strength in getting basic Flash users into some serious programming. Kerman starts off assuming knowledge of fundamental tools and animation, and moves right into building familiarity with ActionScript.

Ratings Breakdown

Number of Votes:

2

Resource Rating:

7.00

Highest Rating:

9

Lowest Rating:

5

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