Written for developers familiar with Flash, this guide explains techniques for automating, repeating, and governing the actions of games. The first half of the book describes collision detection and reactions, tile-based worlds, artificial intelligence algorithms, graphics and sound, while the second half walks through the ActionScript code and functions of six sample games. Starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. Inside you get clear detailed instruction on how to easily build cross platform games, multiplayer games, and chats; Everything you really need to know about the physics of game design; Expert advice on new techniques for creating dynamic sound effects; An introduction to artificial intelligence in games, and isometric gaming; Directions for creating encrypted high score lists, and more.
Macromedia Flash MX Game Design
http://www.amazon.com/exec/obidos/ASIN/0201770210/bigwebmasters-20
http://www.bigwebmaster.com/screenshots/0201770210.jpg
September 9, 2002
$34.99
$49.99
648
Book and CD-ROM edition
0201770210
Macromedia Press
Jobe Makar
flash encrypted high scores, flash game cheating, protect flash games, flash techniques, flash graphics
Using Flash and ActionScript to create games
Written for developers familiar with Flash, this guide explains techniques for automating, repeating, and governing the actions of games. The first half of the book describes collision detection and reactions, tile-based worlds, artificial intelligence algorithms, graphics and sound, while the second half walks through the ActionScript code and functions of six sample games. Starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. Inside you get clear detailed instruction on how to easily build cross platform games, multiplayer games, and chats; Everything you really need to know about the physics of game design; Expert advice on new techniques for creating dynamic sound effects; An introduction to artificial intelligence in games, and isometric gaming; Directions for creating encrypted high score lists, and more.
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