Programming with ActionScript

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Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. Nearly a third of the book is focused on teaching you Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction. Topics include applying OOP principles and design patterns to ActionScript; Creating well designed custom objects; Leveraging both OOP and design patterns in architecting Flash MX applications; Creating OOP and design pattern based applications from scratch; Flash MX Components; and connecting Flash MX to servers.

  • Cost: $39.99
  • Pages: 456
  • Edition: 1st edition
  • ISBN: 0735711836

Resource Specification

Category:

Flash : Books

Title / Program Name:

Programming with ActionScript

URL:

http://www.amazon.com/exec/obidos/ASIN/0735711836/bigwebmasters-20

Screenshots URL:

http://www.bigwebmaster.com/screenshots/0735711836.jpg

Released Date:

September 13, 2002

Cost:

$39.99

List Price:

$39.99

Pages:

456

Edition:

1st edition

ISBN:

0735711836

Publisher:

New Riders Publishing

Author:

Branden Hall, Samuel Wan

Keywords:

Learn Flash MX, Learn ActionScript, Actionscript debugging, OOP principles, flash components, custom UIs, events and APIs

Summary:

How to architect and implement true Macromedia Flash MX applications

Description:

Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. Nearly a third of the book is focused on teaching you Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction. Topics include applying OOP principles and design patterns to ActionScript; Creating well designed custom objects; Leveraging both OOP and design patterns in architecting Flash MX applications; Creating OOP and design pattern based applications from scratch; Flash MX Components; and connecting Flash MX to servers.

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