Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. Nearly a third of the book is focused on teaching you Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction. Topics include applying OOP principles and design patterns to ActionScript; Creating well designed custom objects; Leveraging both OOP and design patterns in architecting Flash MX applications; Creating OOP and design pattern based applications from scratch; Flash MX Components; and connecting Flash MX to servers.
Programming with ActionScript
http://www.amazon.com/exec/obidos/ASIN/0735711836/bigwebmasters-20
http://www.bigwebmaster.com/screenshots/0735711836.jpg
September 13, 2002
$39.99
$39.99
456
1st edition
0735711836
New Riders Publishing
Branden Hall, Samuel Wan
Learn Flash MX, Learn ActionScript, Actionscript debugging, OOP principles, flash components, custom UIs, events and APIs
How to architect and implement true Macromedia Flash MX applications
Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. Nearly a third of the book is focused on teaching you Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction. Topics include applying OOP principles and design patterns to ActionScript; Creating well designed custom objects; Leveraging both OOP and design patterns in architecting Flash MX applications; Creating OOP and design pattern based applications from scratch; Flash MX Components; and connecting Flash MX to servers.
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